We continue to learn details of all that the fallen Wo Long dynasty has to offer. At this point, it’s time to talk about the game’s morality system and how it works. The truth is that Team Ninja wanted to give the new title a possibility never seen before in their creations, so as you can imagine what they have achieved is quite interesting.
In recent maintenance, Fumihiko Yasuda there Masaaki Yamagiwa They explained precisely how this system will work and what it will imply for the player as we progress through the game and make certain decisions.
The Morality System of Wo Long Fallen Dynasty
Not only because of the addition of game mechanics related to jumping but also because of the setting chosen. players the feeling of living an adventure in a much larger setting, with immense panoramas to admire, unique landscapes and immense castles, all elements that strongly define this historical period of China.
The game will still be mission-based, just like Nioh. because we wanted users to focus on the action and the intensity of the battles. Even so, however, players will have a lot more reason to explore the setting, as only by collecting the flags scattered across the map can you take full advantage of the morale system.
The development of the game will be similar to that seen in Nioh, in which through the map we will visit different places from where we can carry out the missions to advance there. We take this opportunity to remind you that Wo Long Fallen Dynasty will be launched on Xbox Game Pass.