In Time Rift, speed is just as important as the logic of your actions
Hacking is a complex thing that only the most knowledgeable programmers are able to control without problem. There are many obstacles that one can encounter for their decryption cores, and being caught red-handed in this type of situation can be a serious problem. They know a lot about it VaultCo., the company where we work and responsible for all the plot that revolves around Time Rift. Ready to clear the reality hidden in your files?
Are you an elite pirate?
Lightshards and Abiding Bridge, with the collaboration of Dolores Entertainment They are the ones responsible for giving us this particular puzzle game. We’ll play Alex, a hacker who left his bad life in the shadows to collaborate with a new company called VaultCo. This company uses our services to see possible vulnerabilities in the security of their programs and the protection of their cryptocurrencies. Thus equipped with our computer (and our anonymous identity) we will have to exploit the vulnerability of routing nodes that will be within 60 phases
Feel the tension behind you
Without a doubt, what characterizes Time Rift is the speed and frenzy of its puzzles. We will drive an arrow that must reach the end of each screen while collecting a series of orbs along the way. Grace lies in the fact that we will always be chased by a pink wall which will move in the same direction as our “virtual ship”. We, through several nodes that will make us change direction, will have to overcome the challenges that each phase brings. So in addition to thinking, we’ll have to act fast so we don’t get engulfed by this malicious firewall It will wipe us off the map.
Fortunately we have special abilities to avoid the dangers that the title imposes on us. We can activate a kind of bullet time to move with precision in the situations that require it. We can too to go back in time if we want to rectify our actions and even directly stop the action to have a moment of calm between so much computer storm.
Every second counts
As you will see, time is a fundamental element in Time Rift. Although it starts out soft and subtle, little by little the game itself will become more complicated. There will be barriers that when rewinding are restored and others not, bombs that activate when passing, enemy bullets that will force us to act quickly and precisely, etc. In a natural way we will develop all our “temporary resources”
take out the dirty laundry
Narratively, the game has a plot that will be developed little by little. It’s not that we’re playing to learn the story behind VaultCo.’s intentions, but that offers a little more packaging and justification to the puzzles. Also, from time to time we will have a different screen where we will meet other workers who are fighting against the company, exposing us to their motivations for attacking it from within.
If you want to know other proposals of Dolores Entertainment, you cannot miss the original adventure with which we live The puzzle machine
Visually, we are faced with a very simple game. Everything will be lines, geometric shapes and bright colors on a dark background. The studio wanted to show what is essential and relevant in the foreground, without anything or anyone distracting us from our tasks. Some may be put off by this minimalist art section, but I think it matches the game and has little or no influence on game mechanics.
Time Rift Conclusion
The puzzles are picking up speed and good pace thanks to new work from Dolores Entertainment, Lightshards and Abiding Bridge. We will have to be very attentive to the dangers that await us, move quickly through the network of doors and nodes, and reach the end of each stage with as many orbs as possible.
In a smooth and subtle way, the game itself will add new features and dangers to us. This friendly transition will mean that without realizing it we will be able to handle our “ship” perfectly, and face the dangers that we will encounter. If we add to this mental challenge the frenzy of moving around on stage, and the little narrative thread that pushes us to keep playing, in the end we have an entertaining proposal that will keep us trapped during good gaming sessions.
- Good curve of difficulty and complexity in the puzzles
- In addition to being intelligent, you must have good reflexes
- The story justifies the facts and ends up capturing
- Minimalist style, for better or for worse
- Missing a “special” phase where the reflexes sharpen more