Two -point museum anal

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Two -point museum anal

Anal, museum, Point

The Sega Saga, two points of return with the museum, this time focused on the management of museums and expeditions La Mar of Variousidas

A few years ago, two points studios with SEGA, we were surprised by a nice hospital management title, a spiritual successor of the classic theme hospital. The two -point hospital dazzled many players, because it turned out to be a management game with hilarious humor and quite accessible for all types of players. After this success, the saga has not stopped growing, and we are already faced with the third episode of the saga, after the campus. This third episode is undoubtedly the most varied and fun of the whole saga, but without being exempt from problems. If you want to know all the aspects of this game, it's your place. We start.

Five completely differentiated museums.

The two -point museum has a campaign mode in which we must take care of five different museums. These generally have very differentiated themes. For example, there is a focus on dinosaurs, another in space, paranormal things, marine life … this makes the game not quickly become repetitive as we advance in its campaign, because we will always add a new environment. In addition, not only are the changes of each museum aesthetic. And it is that in each museum, a new mechanic is added. For example, in the museum focused on paranormal elements, we must keep the ghosts at a distance, because they can scare visitors. This brings a lot of variety to your campaign, where you will not be bored at any time. In addition, the title has, as always, with a sandbox mode the sea of ​​pleasure and difficult.

Management without so many surprises

If there is something that differentiates this delivery with others from the saga is the dynamism of the games. And in other titles, various random events occurred that completely changed the game. For example, different epidemics occurred in the hospital which were to be eradicated, or among campus students could perform different NovataS as parts. In the case of a two -point museum, the number of random events is quite lower. They continue to exist, like thieves who want to steal all our relics and that we have to stop hiring security guards, but these occur in a smaller number and are less varied. And it's not bad at all, there is always something to do and you will never get bored, but it has become a little quieter game.

Another new mechanics that has been introduced and accompanies the saga typical of the saga such as the decoration of our establishments or the hiring staff is that of expeditions. To make different relics and artefacts that make our museum more attractive for visitors, we must send explorers to different places to find and bring them to us. We can choose the type of shipment, what help can take or the duration of these. This will make expeditions more or less dangerous, even injure themselves and must cure our explorers. He is a fairly fun mechanic, with whom we will obtain the most comical relics, but to which an interaction is lacking. After organizing the shipment, we will not be able to perform practically no other action.

Renewed graphic section

The two -point saga has never been characterized by a dazzling graphic and technical section, but does not need it. Despite this, on the two -point museum, a big graphic jump was noticed with regard to previous deliveries. This was launched for current generation and switching consoles Nintendo, leaving aside consoles such as Xbox One, and it shows. The scenarios and textures are clearer than ever, and they no longer seem vague when the camera approaches as in other deliveries. In addition, there is also a more successful use of color, with more colorful scenarios and elements. As soon as it has a yield, the game works very well in the X series. Throughout my game, I found no graphic bug, although playable, like some museums, did not carry out the actions that I sent them, tarnishing the experience a little.

In the sound section, the title is also more in line with. The game has very simple but effective and beautiful melodies. In addition, from time to time, the museum megafonía will make the occasional, fairly funny joke, typical of the saga. Of course, the voices are in perfect English, something that doesn't bother much, because there is not too much conversation in the game, we say. Despite this, The game is fully translated into Spanish.

Conclusions

The two -point museum is a new episode of the saga that maintains the level of the saga. I cannot say that it is the best of all, because it depends a lot on the affinity you have with the theme treated (personally, the themed hospitals call me more), but it is an exceptional management title. Games can be quieter and more strategic, without so many follies than in past games, but it is not at all worse. Perhaps certain aspects such as some bugs that spoil your game could have been worked, or console checks that are uncomfortable, but the successes are much more numerous than the disadvantages. In short, Two Point Museum is an essential management title for lovers of saga and sex, but also adapted to beginners due to the successful accessibility it offers.

Two -point museum

$ 29.99

Two -point museum

Pros

  • Content to spend several hours
  • New mechanisms are added in each museum
  • Very accessible to all types of players

Disadvantages

  • Some bugs that tarnish experience
  • Somewhat uncomfortable console checks


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