The interview that colleagues from Twinfini Sad Cat Studios about Replaced continues to leave us interesting details about the development of the game. Yesterday we shared with you the evaluation that the study made on the launch of the game on Xbox Game Pass and now we can find out what have were the main inspirations during the development of Replaced.
The study explained that they had different inspirations when creating the atmosphere and gameplay of Replaced, including among them games of the stature of Unexplored O Batman. For the frame, it is clear from his presentation that Blade runner is very present in Replaced and they themselves have recognized it.
Replaced inspired in Batman, Uncharted and Blade Runner
So when it comes to the combat system, we took a lot of inspiration from the Batman series. I finished all of these games and they are really perfect, and I really love the combat in these games. We were therefore inspired by him for his fluid rhythm and the natural feeling he transmits during fights.
So that’s what we were trying to achieve. We don’t look at hardcore 2D games like Hollow Knight or Salt & Sanctuary. We weren’t looking for a casual experience, but something that can be mastered, but there is no need to shed tears and blood.
On the other hand, we have also implemented a movement system that is inspired by games like Prince of Persia, those from Ubisoft that were made in the trilogy made in the 2000s, including Sands of Time. In addition, the Uncharted series also influenced us. Difficult for a title with cyberpunk and retro-futuristic accents not to be influenced by an immortal masterpiece like Blade Runner, and also by its sequel 2049.
Replaced is in development for Xbox and PC and will be available in 2022 with a date yet to be determined.



