This time it will be time to defeat the Necrons embodied in a Space Wolf
Without making too much noise and setting your own pace, The Warhammer franchise has been introduced to the world of video games in a thousand possible ways. From third person adventures reported by Space Marines, others in first person where cooperative work is essential as it happens in Vermintide, to even other oddities (no longer so rare) where all kinds of races are found. face off in exciting soccer matches. Of course, strategy games could not be absent as a board, and Warhammer 40,000 Space Wolf consolidates this genre which fits so well with the franchise created by Games workshop.
Every story has its beginning
To begin with, you need to be very clear about the origins of Warhammer 40,000 Space Wolf. The title was originally released on mobile devices. First on iOS (2014) then on Android (2015). Years later he’s already taken the leap Steam, to end up landing on consoles. By that I mean that there are visual and technical impairments due to the limitations of the terminals where the title first appeared . It’s a fairly conservative turn-based combat game, and while it breaks new ground with a card system that we’ll detail later, it leaves a bittersweet residue due to repeating phase structures that shouldn’t be. arrive.
Those who know works as recognized as X-COM, will know what we are up against on this occasion. The title developed by HeroCraft He invites us to measure the squares and our movements if we want our warriors to live one more day. For it, we will have a good handful of long and short range weapons, as well as powerups and bonuses that help us blast enemies.
Welcome soldier
We will control the Space Wolves, space warriors who have been attacked (and decimated) by the armies of evil led by the Necrons and the Servants of Chaos. The ambush they caused us left few operatives available, but even so, we will have to join forces among the few remaining soldiers to counter another challenge from the rival. As long as we endure the attacks, we will have to plan a strategy that allows us to be victorious. Due to the few soldiers remaining standing, rather than battles, we will have small raids with a small platoon… but what a platoon.
The tradition behind the Space Wolves is immense. If you want to know more about these legendary soldiers, we advise you to take a look here.
Hand wins
Maps will be a very important feature in Warhammer 40,000 Space Wolf. The actions that we can perform, as well as the movement of our soldiers will be through the maps. It is a system to which easily accessible and takes little time to master. This factor allows for a bit of randomness in the fights, because sometimes we will have to play our attacks very well so as not to end up sold out against the enemy. Fortunately, as we progress through the campaign, We can edit the deck that best suits our playstyle. We can even create new maps using two old ones that we have in our possession.
The main problem with the HeroCraft proposal is not its card system. She will have her detractors and her lovers, but it is already a matter of personal taste. The Achilles heel of the game is its small variety of situations.
Something creaks between the frame hinges …
Limitations make a dent and a lot of damage in this section. Not only because of poor visual style (which we will mention later) but also He is accused by the rare variety of characters that we see on the screen, the slowness with which each phase passes and by a null mime in his story. it keeps the interest in what’s going to happen on screen tiptoeing. A bunch of bad moves that blur the real allure of controlling one (or more) of these space soldiers.
At least we have customizable options not only of our card game, but of our protagonist, that we can equip with different armor that will grant different attributes. same the protagonist’s companions have different “roles”, since there is the classic tank that absorbs any blow, or the sniper specialized in long-distance combat.
Fuego … fate?
The v isual section is the other blur that slightly tarnishes the overall result. With everything to come (or is already out) compared to this tabletop RPG franchise, with a much better and more varied visual style, it has Warhammer 40,000 Space Wolf languishing by its side. The movements are brutal, the camera is limited and sometimes the remote control does not respond as it should when selecting a specific box. In addition, some textures like fire have a bad finish,
To top it off (at least it touches me a lot), the game cannot be saved in the middle of a battle. And there are phases that easily take more than half an hour. At least if it’s any consolation, after the first phase of the tutorial We can change the language of the texts to Spanish.
Conclusion of Warhammer 40,000 Space Wolf
Taken from its mobile version, and after going through Steam, the franchise-based turn-based combat proposition created by Games Workshop is finally reaching consoles. Those who are fans of X-COM style turn-based combat may find a proposition that entertains for a good season, but those who return … may find surprises.
This “new” Warhammer-based iteration doesn’t end up being deep, nor does it contain a big story to grasp. In fact, we see few characters on the screen and a repetition of storylines that simply haven’t picked up. On the other hand, he uses the theme of cards very judiciously, both in combat and outside. We can only recommend its purchase if you are a fan of these space marines or like to try out any game based on turn-based tactical strategy.
Warhammer 40,000 Space Wolf
$ 19.99
Benefits
- The subject of letters is well taken
- Easy and intuitive if you are not familiar with the genre
- Different customizable welded tips
The inconvenients
- This shows that this is a “minor” game, without a lot of on-screen resources.
- Can get tedious and repetitive at times
- You can’t save the game in the middle of a fight
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