He doesWhy Residence Evil 2 is eligible for GOTY 2019? Capcom's title is one of six finalists for the Best Game of the Year at GOTY 2019. The event will take place on Thursday, December 12. In it, we will not only know the titles of the best games of the year in various categories, but the 10 game news that will be released, at least. So we want to take advantage of these days of campaigning to try to convince why certain games deserve the Best Game of the Year award. To start, as it would be less, with Capcom's last bet. And the question iswhy Resident Evil 2 deserves GOTY 2019? It's very simple: because it has everything.
Awesome new survival with excellent taste
Of course Resident Evil 2 is a mess. And that, for many, delivers points when competing with other new IP games. But nothing else comes from the truth. It is true that Resident Evil 2 is reminiscent and it is true that, besides this, it is far better than any of the other suggestions listed.
Cause of Evil 2 is a new heavy item with excellent taste. It is a game that has been able to convince those who have been playing video games for 30 years and those who have just won their first title. Capcom has been able to fine-tune the action and gaming of Resident Evil 2, adapting to current trends.
But even though you have given us the playfulness and resilience of current games, don't forget what you make the Evil of Living and the terrible life great: oppressive roads, enemies stronger than us, a sense of loneliness and misery, an opening map, secret places and keys, many keys. The pure and pure survival horror has come back to stay and thanks to all 2 residents.
Gameplay is well-balanced
He Game of Evil 2 Light is its beauty. Capcom manages, in this proposal, to investigate everything he has shown about Resident Evil 7 and teach us how to do something shocking that pleases both lovers of hygiene of the genre, as well as the paintings, and the community from other genres such as action or survival.
If you were the director of survival failure, then you would be sure there was a gap between Resident Evil 2 and other genre games. And it's not a budget thing, but knowing how to balance tempos. Capcom has a lot of experience in this genre and knows exactly what you can offer and how to make it, at the same time, suffer and not be able to stop the game.
It may seem simple, but still the truth It is difficult to gauge the details of a survival horror. Usually we find games that rely heavily on notes to tell us this story. Or with enemies whose field of view is over-inflated and spam. Or even with maps without a lot of logic, that keeps us around so that we can expand the story in a creative way.
However with Resident Evil 2 this doesn't happen. The notes are short, giving us relevant information so we want to know more, without getting bored. The map is well designed and accurate; The safe areas are fairly well distributed and enemy areas leave us with a working environment. Enemies are complex but not impossible and we will always have the opportunity to escape or defeat them. It will be enough to be very wide-eyed. And the story is told not only in notes, but also in scenes and conversations. To make the game something more powerful.
By playing and playing with it, it gave us the feeling that it is if Capcom had put a rope around our neck, called Resident Evil 2. And pretend you know exactly, throughout the game, when to tighten that belt, drown and when to relax and release yourself. The rhythm is good enough not to get tired or rest, but to become more addictive.
Without a doubt, Resident Evil 2 is one of the games of the year with some of the best moments ever recorded. Something that is very difficult to accomplish, just as important, is all that awesome survival.
Resident Evil 2 Update – Xbox One
Fully RE engine
We will never forget you a technical, artistic and visual category, appearing in Resident Evil 2. The RE engine is amazingly detailed; from the onset of the rain on the clothes of the adversaries, the details of the flesh of the enemy or of the places we visited. The play of light and shadow gives us goosebumps throughout the adventure. And the use of consistent sounds, whether windows, murmurs or falling objects enhances that endless roar.
Control with Sekiro: Shadows Die Twice is really hot Bad Residents Competition 2 in the field of technology. The same is true for Devil May Cry 5, whose designs are futile. But Resident Evil 2 manages, just like its graphics engine, to convey a never-ending sense of discomfort throughout the game. The smallest thing is the games we've won this year.
It's time for a new season to survive GOTY
Since Resident Evil 4 won the Best Game of the Year at the Spike Awards (pre-The Game Awards), no survivor has received the award. So it's time for this streak to end and do so with Resident Evil 2. Game which is not one of the best survival rate, but it brings together the context of the best of the decade in the genre.
Resident Evil 2 is not only influenced Disadvantages of Living 7, something obvious, but also Outlast, Silent Hill, Dead Space, Middle Evil, among others. Resident Evil 2 is a great announcement of the genre, one that we have been able to update while showing that there will always be a place for it, no matter how small. So no game is worth getting a Best Game of the Year award in GOTY 2019 than Resident Evil 2.
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function sizeContentsMenu () { // shape of bookmark if (jQuery (& # 39;. content-menu-default & # 39;) length> 0) { var menuOffset = jQuery (& # 39;. content-menu-boat & # 39;). offset (). top - topOffset; var newWidth = jQuery (& # 39;. content-menu-boat & # 39;) width () - 2; var btnWidth = jQuery (& # 39;. content-menu-wrap ul.sort-buttons & # 39;) width (); var lblWidth = jQuery (& # 39;. content-menu-wrap .bar-label-wrapper & # 39;). width (); var wrapperWidth = jQuery (& # 39; # great content & # 39;). width () - 2; var barWidth = btnWidth + lblWidth; if (barWidth> wrapperWidth) { jQuery (& # 39;. content-menu-default & # 39;). AddClass (& # 39; vertical & # 39;); } if (! jQuery (& # 39; .- context menu-boat storage & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (this) .scrollTop ()> menuOffset) { jQuery (& # 39;. menu contents & # 39;). AddClass (& # 39; fixed & # 39;) width (newWidth); } else { jQuery (& # 39;. menu contents & # 39;). DeleteClass (& # 39; fixed & # 39;). removeAttr (& # 39; style & # 39;); } // show menu after scroll and hide later (only vertically) if (jQuery (& # 39; .- content-menu-filler & # 39;). hasClass (& # 39; vertical & # 39;)) { if (! jQuery (& # 39; .- context-wrapper menu & # 39;). ((visible))) { jQuery (& # 39;. content-menu-woven & # 39;). stop (). fadeIn (100); } } } if (jQuery (& # 39; .- content-menu-filler & # 39;) .- hasClass (& # 39; vertical & # 39;) var newOffset = 68; jQuery (& # 39; body & # 39;) data. () (& # 39; bs.scrollpy & # 39;). options.offset = newOffset; // Set up new setup jQuery (& # 39; body & # 39;) Data () (& # 39; bs.scrcrpy & # 39;). process (); // Press the scrolls to resize the item to your target jQuery (& # 39; body & # 39;) .crcrpy (& # 39; refresh & # 39;); // Restart the scroll. } }
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// hide context menu 2 seconds after scrolling has stopped (function () { var timer; jQuery (window) .bind (& # 39; scroll & # 39 ;, function () { clearTimeout (timer); timer = setTimeout (refresh, 1800); }); rip = function () { // only want to do this in vertical style and only if the mouse does not currently fit the menu if (jQuery (& # 39;. content-menu-square & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (& # 39 ;. content-menu-square: hover & # 39;) . = = 0) { jQuery (& # 39;. content-menu-woven & # 39;). fadeOut (1200); } }; }) ();
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// An old browser other than pushState may be overrun here, as it is temporary // jump to the wrong place (IE < 10) if($target.length) { jQuery('html, body').animate({ scrollTop: $target.offset().top - fromTop }); if(history && "pushState" in history) { history.pushState({}, document.title, window.location.pathname + href); return false; } } } } } // When our page loads, check to see if it contains an anchor scroll_if_anchor(window.location.hash); // Intercept all anchor clicks jQuery("body").on("click", "a", scroll_if_anchor); //menu hovers function menuHovers() { jQuery(".menu .post-list a").hover( function() { jQuery(this).children('img').stop().animate({ opacity: .3 }, 150); }, function() { jQuery(this).children('img').stop().animate({ opacity: 1.0 }, 500); } ); } //new articles effects jQuery("#new-articles .selector").hover( function() { jQuery(this).addClass('over'); }, function() { jQuery(this).removeClass('over'); } ); jQuery("#new-articles .selector").click(function() { jQuery('#new-articles .post-container').animate({ height: 'toggle' }, 100, 'linear' ); jQuery(this).toggleClass('active'); }); //show search box jQuery("#menu-search-button").hover( function() { jQuery(this).toggleClass('hover'); } ); jQuery("#menu-search-button").click( function() { jQuery('#menu-search').fadeToggle("fast"); jQuery(this).toggleClass('active'); } ); //hide superfish more drop down on mobile if clicked again jQuery("#secondary-menu-selector").click( function() { if(jQuery('.secondary-menu-compact ul.menu').is(':visible')) { jQuery('.secondary-menu-compact ul.menu').hide(); } } ); //search form submission jQuery("#searchformtop input").keypress(function(event) { if (event.which == 13) { event.preventDefault(); var len = jQuery("#s").val().length; if(len >= 3) { jQuery ("# searchformtop"). send (); } else { alert ("Search name must be at least 3 characters long"); } } }); // send email to send jQuery ("# feedburner_subscribe button"). click (function () { jQuery ("# feedburner_subscribe"). submit (); }); // show the entry form jQuery ("# sticky-login"). click (function () { jQuery (& # 39; # sticky-login-form & # 39;). animated ({ height: & # 39; Change & # 39; }, 100, & # 39; line & # 39;); jQuery (& # 39; # sticky-register-form & # 39;). arrive (); jQuery (& # 39; # sticky-register & # 39;). removeClass (& # 39; active & # 39;); jQuery (this) .toggleClass (& # 39; active & # 39;); }); // show the registration form jQuery ("#contact register"). click (function () { jQuery (& # 39; # sticky-register-form & # 39;). animated ({ height: & # 39; Change & # 39; }, 100, & # 39; line & # 39;); jQuery (& # 39; # sticky-login-form & # 39;). arrive (); jQuery (& # 39; # sticky-login)). DeleteClass (& # 39; active & # 39;); jQuery (this) .toggleClass (& # 39; active & # 39;); }); // to move the hover button results jQuery (". sticky import"). hover (function () { jQuery (this) .toggleClass ("active"); }); // submission of entry form jQuery (". sticky-login #user_pass"). typypress (function (event) { if (event.which == 13) { jQuery ("# sticky-login. upload"). show (); jQuery ("form.sticky-login-form"). animate ({opacity: "0.15"}, 0); event.preventDefault (); jQuery (". sticky-entry-form"). submit (); } }); jQuery ("# sticky-login"). click (function () { jQuery ("# sticky-login. upload"). show (); jQuery ("form.sticky-login-form"). animate ({opacity: "0.15"}, 0); jQuery (". sticky-entry-form"). submit (); }); // register the form submission jQuery (".-register-form #user_email"). typypress (function (event) { if (event.which == 13) { jQuery ("#contact-register-form .load"). show (); jQuery ("form.sticky-register-form"). animate ({opacity: "0.15"}, 0); event.preventDefault (); jQuery (".-register-register-form"). submit (); } }); jQuery ("# sticky-registration-submission"). click (function () { jQuery ("#contact-register-form .load"). show (); jQuery ("form.sticky-register-form"). animate ({opacity: "0.15"}, 0); jQuery (".-register-register-form"). submit (); }); // hide the password check message jQuery (". check-password"). click (function () { jQuery (this) .animate ({ height: & # 39; Change & # 39; }, 100, & # 39; line & # 39;); }); // scroll all #top items up jQuery ("a (href = & # 39; # top & # 39;)"). click (function () { jQuery ("html, body") animate ({scrollTop: 0}, "slow"); return false; }); // image is black jQuery (& # 39; body & # 39;) in (& # 39; mouseenter & # 39 ;, & # 39; .darken & # 39 ;, function (e) { jQuery (this) .find (& # 39; img & # 39;). 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