Xbox and Playstation in the graphics comparison

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Xbox and Playstation in the graphics comparison

comparison, graphics, PlayStation, Xbox

Take a look at a graphics comparison by The Elder Scrolls IV: Oblivion Remastered on Xbox Series X | S and PlayStation 5/Pro.

A new comparison video shows how the Elder Scrolls IV: Oblivion Remastered runs on the various consoles.

The role -playing game by Bethesda Game Studios runs in this graphic modes on Xbox and Playstation according to the Elanalist StageBits on Xbox and Playstation:

Xbox series S

  • Dynamic 1260p at 30FPS, highly scaled by 900p ~ 720p (interiors) and 531p ~ 360p (outdoor area)

Xbox series X

  • Quality mode: Dynamic 2160p at 30FPS, highly scaled from 1440p (interiors) and 1189p ~ 1080p (outdoor area)
  • Performance mode: Dynamic 2160p at 60FPS, highly scaled from 1440p ~ 1227p (interiors) and 1080p ~ 864P (outdoor area)

PlayStation 5

  • Quality mode: Dynamic 2160p at 30FPS, highly scaled from 1440p (interiors) and 1227p ~ 1080p (outdoor area)
  • Performance mode: Dynamic 2160p at 60FPS, highly scaled from 1440p ~ 1227p (interiors) and 1080p ~ 864P (outdoor area)

PlayStation 5 Pro

  • Quality mode: Dynamic 2160p at 30FPS highly scaled by 1440p (interiors) and 1270p ~ 1080p (outdoor area)
  • Performance mode: Dynamic 2160 at 60FPS, highly scaled by 1440p (interiors) and 1227p ~ 1080p (outdoor area)

According to the analysis in the video, the Xbox Series S has to make some compromises compared to the other consoles. This affects areas such as textures, shadows, lighting or vegetation. The little brother of the Xbox Series X also has problems keeping 30 FPS in stressful situations or reducing the resolution.

With Xbox Series X and PlayStation 5 there are similar settings for the graphic. The console of Sony has a slightly higher resolution, but it seems hardly noticeable. In both graphics modes there are a few crashes on both consoles.

There are fewer crashes on the PlayStation 5 Pro. There is also a higher resolution and better settings for drawing distance as well as certain aspects of the lighting.

https://www.youtube.com/watch?v=idutywcleidig

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