Apple's Vision Pro headset hasn't captured the imagination of gamers around the world, a failure that may be at least partly due to the fact that it doesn't support a dedicated VR gaming controller. You can use PS5 and Xbox controllers with the headset, but it doesn't support third-party grip accessories designed specifically for VR content. And Apple has decided not to manufacture such accessories itself.
It's possible that Apple didn't view the Vision Pro as primarily a gaming device (or that, being Apple, it simply failed to appreciate the importance of the gaming market), but that other headsets, undoubtedly more efficient, focus on this area more than any other. other, in terms of brand, content and material support. Sony's PlayStation VR2 is an obvious example of the direction Apple could take if it wanted to improve adoption in the gaming space.
And maybe it will. In the latest episode of his Power On newsletter, Bloomberg reporter Mark Gurman says the company is currently working with Sony to integrate support for the VR2's controllers into Vision Pro.
This is a more complex project than you might think, not least because Sony doesn't currently sell the controllers on their own: they're only available when bundled with the VR2 itself. Making the controllers available for purchase by Vision Pro owners would require Sony to undertake the logistical work necessary to package and ship the accessories as standalone products. Gurman says Apple will sell the controllers in its retail stores, as well as through its website… just like it currently sells Sony's DualSense controller.
Even if Apple continues to downplay the Vision Pro's focus on gaming, the move could still be beneficial because, as Gurman notes, the VR2 controller could be a great way to navigate the headset's interface without having to rely of the eye tracking system by default. Those who find the interface idiosyncratic and quite difficult may prefer to use Vision Pro in this way.
Ultimately, though, adding support for a third-party gaming accessory won't instantly transform Vision Pro's fortunes. If Apple wants gamers to use its headset, it needs to persuade more developers to create and publish games for its platform. And so far, the signs aren't promising.



