Android games are getting harder by incorporating high-quality graphics, audio effects, and three-dimensional models, that's why Google has been working for a while on how to slow down our downloads. Especially in those cases when we download the first part and then, when we open the game, the subject asks if we will download more. In many cases, it is more glamorous than the first issue.
Now this route has already been introduced. Google has dubbed it "Google Play Asset Delivery", something that can be translated as "Google Play Asset Delivery" and which contains a developer API to sync their games with. Thanks for the mentioned API, we can download the first playable part of various topics changed, and the rest will continue to download in the background so as not to disrupt the experience.
Same download, fast access
As we mentioned, the most expensive games we find on Google Play usually request a second download when we open them
This allows us to download the game 100% in several parts before we start playing, and Google seems to have finished it with its new "Playback Delivery" API. Due to the advent of that API, Google is asking developers to redirect their game files to three basic categories: "Enter Time "," Quick Follow "and" On-Demand ". And each of them has a good reason to be.
Once the "Timing" package on our phone we can play without further delay
On packages labeled "Insert Time " We find the requirements for a game to work, and can include various additional files such as original game levels or basic audio files, from game sounds to soundtrack. What we need to download and start playing from that moment, is give the game time to release the second download.
This second download is what Google calls "Quick Follow ", and that's none other than a bunch of what's missing in the game to end it. So, we can play with the first part installed while our mobile phone downloads "Follow Quickly" in the background, and that it's available when we get to the part where it's needed. We finally have "Claimed ". In this section we will find additional content, additional maps and other content we may want after the game is over.
We can remove parts of the game to save space
Google also sets the maximum size for each package. For example, "Timing" and "Quick Follow-Up" are limited to one 1GB capacity pack. "On-Demand" yes can be many until you complete the full game, but they will be split into 512GB packages. Therefore, the 3GB game can contain 1 installation package, Quick Follow up and two additional On-Demand packages. But be careful, because there is a On-Demand package limit. Not more than 48. 50 in total, if we add the first one. Therefore, Google sets a total of 26GB of game data
One installation package, one continuum up to 48 additional packages
Separating On-Demand packets into 512MB blocks will also allow you that users can delete individually if they do not need them, or they are part of an already completed game, then be able to free up space on the phone with a fully functional game. Logically, no Install or Fast Follow packages cannot be removed.
As we can see, Google has developed a system so that game downloads can be done in the background while we are already playing with the first install, and at the same time upgraded a system that will free up space, it removes the phone from those parts of the game that we don't need. We'll see which games get to use this new Legacy from Google Play.
Track | Android police