It is generally said that Mobiles have been decades without changing, Practically since Apple launched the iPhone in 2007. The reality is that in countries like Europe before that year, we had all kinds of different proposals, devices that came to be a game console to others that sought to be as aesthetic and light as possible.
The change process has slowed down and users of Europe endures their mobiles but also They spend more when they renew them. Currently, the average price is around 315 dollars in 2024Above the European average, 297 dollars and the World Cup, 264 dollars. And that doesn't seem to go down.
Brands seek to maintain The loyalty of its buyers, which in our country is placed by 55%While attracting other potential comparators, for which they generally create new strategies. But not all are valid. There are some, even if they seem obvious, do not work.
When Samsung presented the Samsung Galaxy Note, he did so under the commitment to offer a device with a much larger screen than what we had seen so far: 5.4 inches. And this figure was considered enormous. Currently, it is not that it is a specially small diagonal, it is that directly There are no mobile phones, at least important companies, with this screen size.
The most compact mobiles of recognized companies such as Samsung or Apple exceed 6 inches and draw attention to their small size. The average diagonal is established by around 6.7 or 6.8 inches with models such as the Samsung Galaxy S25 Ultra which reaches 6.9 inches.
We might think that in the way an audience that appreciates having a small compact mobile has been lost despite the fact that a certain comfort of use in certain situations is lost along the way. The reality is that In the past decade, there have been few brands that have launched smartphones proposals that respond to these dimensions But sales have clearly shown that They are not sold in sufficient number to be profitable.
We have the best example on the iPhone Mini, a model that Apple tried to promote for certain exercises and that it finally stopped in the face of the evidence that consumers did not want it, at least not in the sufficient number to be an economically profitable project. The closest thing we have on is the iPhone 16th, and it still has 6.1 inches.
Mini problems
Battery. When a device is small, this implies that inside, there is room for less things. This affects the largest component, the battery. Mini mobiles have always been those who have had the least, at least compared to their older brothers.
The Apple Mobile affair is a good example and is that the first iteration of the iPhone Mini has been criticized precisely for this. However, this disadvantage could have the days counted on new silicon and carbon batteries, which allow 6,000 or 7,000 mAh of batteries in normal mobiles and could make small mobiles have 6,000 mAh batteries, which until not long ago was an exclusive land of bigger mobiles.
iPhone 12 mini y iPhone 12 pro Max
Murderer
Connectivity As connectivity evolves, more antennas are necessary and which occupy the space. Step 4G to 5G was an increase in the necessary notorious space, especially in market models such as the American, to which in addition to normal 5G antennas, we must add those of the millimeter band.
Functions such as WiFi 7 also require not only a certain space, but to place itself in certain places so that reception is the best possible and that the high speeds that these protocols are able to generate can be developed. It would not be a problem in entry -range mobiles, but the mini always bet on an audience looking for the high range.
Pantalla. Cuando tenemos un móvil pequeño tenemos una pantalla pequeña, es normal. El problema es que nos hemos acostumbrado a hacerlo todo con el móvil y eso puede implicar que tener una pantalla pqueña sea incómodo en ciertas circunstancias.
Además, al ser la mayoría de móviles de un tamaño concreto, el diseño de las interfaces de las apps y juegos se estudian y crean teniendo en cuenta esas dimensiones de pantalla, y ajustarlas a pantallas más pequeñas suele resultar en una interfaz menos cómoda de usar.
ASUS Zenfone 9
El Androide Libre
Eficiencias y diseño térmico. Otro aspecto poco conocido es que los moviles necesitan cierta superficie para poder disipar el calor que generan los componentes interiores. Los móviles gaming, por ejemplo, tienen sistemas de cámaras de vapor avanzados que, poco a poco, se van viendo en modelos normales.
El problema de los modelos compactos es que no hay espacio para poder implementar este tipo de soluciones. Los procesadores modernos son capaces de ser mucho más eficientes, pero aún así hay ciertas limitaciones físicas.
Pese a todo, hay resistencia
Aunque el mercado ha dejado clara sus preferencias, aún hay marcas, muy pocas, que se esfuerzan en crear dispositivos de tamaño aceptablemente compacto, intentando solventar los problemas mencionados. Un buen ejemplo es VIVO, que presentó el VIVO X200 Pro Mini en el evento de lanzamiento de sus móviles de gama alta en octubre.
Este smartphone estaba originalmente destinado a ser vendido sólo en China, pero cada vez hay más rumores de que se venderá también en mercados internacionales, seguramente ante la falta de competencia. Sí, el sector es pequeño porque no hay mucha demanda, pero si eres la única opción puede que te compense la apuesta.
Módulo de cámara del VIVO X200 Pro Mini
El Androide Libre
Beijing (China)
También parece que hay una evolución en el concepto de móvil compacto. En vez de disminuir el ancho y el largo las marcas están estudiando cómo disminuir de manera radical el grosor. Ya hay rumores de que Apple entraría en este mercado, y Samsung ya ha anunciado el Samsung Galaxy S25 Edge que, en principio, se lanzaría a lo largo de este año.
Quizás veamos nuevas apuestas en este sentido de marcas como OPPO o OnePlus, que se rumorea lanzarían un móvil compacto, aunque no se sabe si llegarían fuera de China. Con todo, parece que el gran público no quiere móviles pequeños, quiere móviles competentes que, en la medida de lo posible, les permitan hacer todo lo que quieren sin recurrir a una tablet, un ordenador o cualquier otro tipo de dispositivo.






