11 studios announced Sulfuric acid projecta game about “the esoteric side of reality”.
In development at Fool’s Theory, the ambitious game will feature full voice acting and motion capture sessions with a budget of over 17 million Polish zlotys ($3.8 million).
Set in Warsaw in the early 20th century, the game begins in a place and time where reality, folklore, energy and mysticism meet under the Russian Tsar.
“Our game is a deeply, morally ambiguous, narrative-driven RPG,” said Jakub Rokosz, CEO and project lead at Fool’s Theory.
“But let me get to the bottom of the real essence: this game is about the esoteric side of reality, the dark part of the world that most of us don’t see and don’t realize. But the darkness — it’s there, lurking in Every corner. It watches us from the shadows, paying the price whether we know it or not, ensuring that we will have debts to pay.
Described as the publisher’s “biggest game to date,” the “scale and scope” of the codename Project Vitriol has never been done before, and 11 bit Studios says it’s still working on its releases Moonlighter and Children of Morta. occupy a high position in the middle.
The action RPG Moonlighter, developed by Digital Sun Games, has sold more than 2 million copies since its release four years ago, while Dead Mage Studio’s hack and slash game Children of Morta has sold more than 1 million copies since 2019.
Marek Ziemak, Director of External Development at 11 bit Studios, said: “We’re always building our vision for meaningful entertainment and what that means for our company and our brand of games.”
“But the achievement proves that artistic and commercial success can come in pairs. And we don’t stop there because our team is always looking for and talking to talented people around the world.”
The companies will share more about Project Vitriol this summer.