16 fundamental changes in the August relaunch explained

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16 fundamental changes in the August relaunch explained

August, explained, fundamental, relaunch

Changes are coming to Hunt: Crytek is planning the biggest patch in the shooter's history.
Changes are coming to Hunt: Crytek is planning the biggest patch in the shooter's history.

Changes are coming to Hunt: Crytek is planning the biggest patch in the shooter’s history.

Mark this day in your calendar: August 15, 2024 is probably the most important date for Hunt: Showdown since its release.

This is because the biggest update in the Extraction shooter’s six-year history will be released on this date. Crytek plans to release the upgrade to the new CryEngine version 5.11, a completely new map and extensive detail improvements all at once.

The development studio is now revealing what these improvements look like in a series of YouTube videos that appear about once a week. We’ve summarised the most important information here.

New Recruitment and Prestige 2.0

The way we get new hunters in Hunt: Showdown in the future will change fundamentally. And the prestige system after level 100 will also be revised. Here are the facts:

  • The distinction between Tier 1–3 and Legendary Hunters is abolished, instead there are Rarity levels from »common« to »mythic« for all hunters in the entire game.
  • 19 fixed hunters are unlocked through normal game progress, plus shop and DLC hunters; all unlocked hunters can always for 100 Hunt Dollars be recruited.
  • Each recruited hunter always receives a set of three random traits, but no loadout. Free Hunters with weapons are available if you have few Hunt Dollars left.
  • Trials rewards such as Blood Bonds and special skins will be added to Prestige-System taken over; unlocked weapons immediately receive all types of ammunition.

General Manager Devid Fifield provides more details and deeper background information in the video:

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Necromancer Change and Ballistics

The gameplay design and balance of Hunt: Showdown changes drastically in some places. In addition to the new bullet ballistics, there are some trait changes. Here are the facts:

  • In addition to regular traits for upgrade points, there are now rare traits that can only be found in the world, as well as Burn Traitsthat disappear after use.
  • The revive ability Necromancer is now a burn trait and can therefore only be used once; solo hunters return with full health once, but lose Necromancer afterwards.
  • Projectiles now drop depending on caliber and barrel length physically (Bullet Drop) and hit below the targeted point; hits over long distances require more experience and skill.

Design Director Dennis Schwarz provides more details and deeper background information in the video:

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New loot system, traps and fall damage

Crytek is making many small adjustments to make Hunt: Showdown more rounded and less cumbersome overall. These include the following detailed changes:

  • Fallen can now be placed in many more places on the map and even attached to walls, windows and at steep angles, which should encourage creativity.
  • To the Refresher kits of ammunition, health and equipment as well as dead hunters are no longer limited to two interactions per match; so every player can now fill their pockets at these stations.
  • Fall damage is being revised and should now function more comprehensibly and be less error-prone.
  • Sounds of gunshots, explosions and flying bullets simulate their respective Sounds now physically accurate even over distance.

Design Director Dennis Schwarz provides more details and deeper background information in the video:

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New interface

The menus in Hunt: Showdown are considered overloaded and outdated. Crytek is therefore cleaning things up and giving the shooter a completely new UI.

  • Console gamers You no longer have to move the cursor through the menus, but can navigate directly through all options using the analog stick or directional keys.
  • Questlines, the Trials mode, the black market and the library will be completely deleted and replaced by new systems in 2025.
  • Im Recruitment screen For new hunters, up to 39 hunters are displayed simultaneously in grid view to avoid long scrolling.
  • The traits menu now also shows significantly more traits at the same time and comes with favorites sorting and a glossary.
  • A fold-out Quick menu is designed for quick navigation and offers filters for weapon comparisons, skin filters, item details and more.

General Manager Devid Fifield provides more details and deeper background information in the video:

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Exciting times are ahead for Hunt fans! You can find out more about Hunt: Showdown and the future of the shooter in these selected GameStar articles:

Now we are of course also interested in your opinion on the numerous changes! Are you happy with the developers’ plans and what are you most looking forward to?

Feel free to write us your opinions, wishes and constructive criticism in the comments!

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