Riot games, the developers behind the astronomically popular MOBA League of Legends, recently announced that they have 180 million unique players every month In their Runeterra-based game. This includes League of Legends, as well as the online card game “Legend of Runeterra”, automatic combat game Teamfight Tactics and mobile MOBA Wild Rift.
This number obviously does not include their FPS Valorant, which has been launched in June 2020 and continues to grow due to constant updates and considerable competition scenarios.Although not included, Joe Hixson, the director of communications at Riot Game, responded to a question about the number of Valorant players: “Well…the last number we provided for VAL [was] 14 million monthly active users. Do whatever you want. “Refer to the official data released in June.
To help understand this number, Valve announced that they have 120 million monthly active users in their review blog posts in 2020. Riot Games’ announcement reminds people of the popularity of these games around the world. However, Riot Games has difficulty measuring growth. The company usually has a policy of not revealing the number of players in its games, which has led to speculation about how the 180 million will be distributed among games. The small amount of information—such as the 10+ million installs number on the Wild Rift’s Google Play store page—only hints at the split between the titles.
Riot Games will use this momentum to introduce new games in the League of Legends setting to its large player base. At the end of last year, we saw the official news from Greg Street, Vice President of IP and Entertainment, that they are developing a new MMO. In addition, Riot Games is also developing a fighting game, which is expected to be shown later this month.