The online event celebrating the 35th anniversary of the venerable Dragon Quest saga certainly gave an opportunity to discover the name of the twelfth episode, but Square Enix wanted to live up to the moment by revealing a remake of the episode that is dearest the hearts of the Japanese.
see also: “Dragon Quest XI is not the end of an era, but a new beginning”: Our interview with Yuji Horii
Between two spin-offs and an offline version of Dragon Quest X, Yuji Horii has dvoil Dragon Quest III HD 2D, a remake of the saga’s most iconic episode that will benefit from the Octopath Traveler engine to give the legendary hero Roto and his gang of multi-class fighters a new look.
The game that highlights each of its mentions the famous launch video This has pushed many employees and school children not to go their usual way. Therefore, after many ports, a remake is offered in an appropriate form, which can be traced back to the Dragon Quest 1 + 2 + 3 collection.
This redesign with the sweet scent of 32-bit role-playing games was entrusted to Octopath Traveler producer Masaaki Hayasaka.that he would like to use for old and new alike. Dragon Quest III HD 2D should enable Dragon Quest XII to be released worldwide and simultaneously on consoles.
When asked about the decision to tackle the third work first, Horii gave the speech:
Players would obviously have wanted to start with Dragon Quest, then Dragon Quest II, but the ending of III is very special, and Maybe we’ll do the same for the first two episodes after III is out.
Despite the persistence of communicators trying to silence him, the creator wanted to maintain his desire to revise the entire Roto trilogy, since Dragon Quest III occupies the pre-eminent place in its unfolding.