Mass Effect has counted from its beginnings on a system of morality that changed the relations between our character and his companions, as well as his behavior. The biggest effect of that was perhaps in the second installment of the original trilogy, where the final mission depended on that and many more factors.
In the third installment, however, the end depended on a decision, which was also based on morality, but was independent of all the decisions we had already made so far. In Mass Effect Andromeda this option was removed, making the answers not depend on a moral category, but it was our choice as to act. This change is surely due to the data shared today by John Ebenger, former cinematic designer of the saga.
Yup. Something like 92% of Mass Effect players were Paragon.
And we put a lot of work in to the Renegade content too 🙁 https://t.co/lywwx7n4Hy– John Ebenger (@EbengerJohn) February 19, 2020
As Ebenger comments, 92% of the players decided to play as Shepard in Virtue mode, instead of Rebellion, which means that almost all the players have decided to be great and only a few have dared to be evil with friends and enemies. Ebenger laments those numbers, since as a cinematic designer they had put a lot of pampering in the Rebellious scenes.
The future of Mass Effect is still uncertain, since it is assumed that there is a game in development of the saga, although little or nothing we know about it.



