It all started suddenly. Runa's main character ri: Shadow Dust (a game not to be confused with Funomena's 2017 puzzler Luna), a little boy with a hood that makes him look as if he has a rabbit Like ears, falling from a height. After he dusted and got the bearings, he found a huge tower that stretched into the sky. The task is clear: let's move on.
This is almost all the context you provide. Luna likes to keep it simple. All these point and click puzzlers require you to do is point and click. You raise the tower by one room on each floor and then proceed, you need to open the door to the room, just like finding the solution to the escape room puzzle. When a boy enters from one end of the room, it's best to find out what is clickable before he can start. Some rooms are controlled by large machines, so you already know the buttons to be pressed and the joysticks to be pressed. Encouraging trial and error and finding a solution naturally is beneficial.
Sometimes trial and error is just what you need, because Luna is a completely speechless game. Visual cues for some of the more complex puzzles are hidden somewhere in the room, but because it's difficult to solve them even occasionally, all you have to do is look around until inspiration strikes.
To be fair, I rarely get completely lost. Most of Luna's puzzles range from simple but elegant to potentially difficult to solve, but this is from someone who has almost played the LucasArts adventure game since he was a kid, which is famously equipped with more counterintuitive puzzles. But many of the puzzles in Luna are classics that can be seen in almost any game-if you don't have to assemble images by spinning different discs, can you really call it a puzzle game? -But simplicity and oversimplification usually strike a good balance here. Much of the simplicity of the puzzle is that everything you need is part of the room-if you give yourself some time to think about everything, then you will quickly find possible ways and start working on the solution. In some cases, occasional trials and errors can be frustrating, but I find it weird to find a way forward, and even without a central Eureka moment can turn everything around.