Dead Space Remake will be technically very different from the original and will share a point with God of War on this level. EA Motive tells us more with new and stunning bonus images.
Without a doubt, Dead Space Remake lives up to its name and the developers are showing it off with never-before-seen details about their baby.
Dead Space Remake presents a technical challenge
In a blog post, we learned that Dead Space Remake was developed with the expertise of Ultra fans. Good news that will reassure those afraid of seeing the original work distorted without its creators at the helm working on the promising The Callisto Protocol. But we also know that the game will go much further, just on a technical level. And in this area there is a surprise.
Philippe Ducharme, Senior Producer, reveals that this rerun has been worked out as a single and long sequence take. Just like the God of War reboot. The only visible cuts are the loading times related to your death. The ship USG Ishimura is also fully connected in Dead Space Remake.
We also design the game as a long sequence recording. From the moment you start the game to the moment you quit, there are no camera cuts or loading screens unless you die. The Ishimura is now fully connected. You can wander from end to end, tour the entire ship, and revisit locations you’ve already completed to pick up items you may have missed. It’s unprecedented. The experience is now completely seamless.
Philippe Duarme via EA blog.
The Microsoft Store was also too quick to show stunning images of Dead Space Remake (available in our gallery). As for the technical details, this version will offer 4K, 60fps and ray tracing, certainly scattered in different modes.