In development for five years, Avatar Frontiers of Pandora aims to impress gamers and push the boundaries of technology like the movies do.
Avatar Frontiers of Pandora isn’t part of the wave of discontinued Ubisoft games, but like Skull and Bones has been pushed back. Bad sign ?
Avatar Frontiers of Pandora wants to compete with the movies
Like many Ubisoft titles Avatar Boundaries by Pandora
Magnus Jansén, Creative Director, reveals that during those long years of production – more than 5 years – the technical part was one of the main concerns and that they even met with James Cameron’s Lightstorm Company. The goal behind all of this is very ambitious as the developers at Massive Entertainment (The Division 2) want to walk in the flower beds of Avatar 2 and the saga as a whole “Shifting Technological Boundaries”
We spent time building a whole new part of Pandora and developing the tools we needed to bring it to life on the next generation of consoles and PC. At the heart of this initiative is our graphics engine, the Snowdrop Engine. When we first met the Lightstorm company, it was the snowdrop that showed our partners that we are ready to push the boundaries of technology like they are doing in the movie.
. It was and is the cornerstone of our cooperation.above Player Radar+.
No word on gameplay, but a very quick snippet confirmed that we should be able to hunt with a bow. Similarly, one should be able to tame land and hopefully flying creatures to travel and pass between the Hallelujah Mountains.