A Link to the Past was close to radically changing the saga by wanting to bet on a group of three characters as protagonists

The Boss

A Link to the Past was close to radically changing the saga by wanting to bet on a group of three characters as protagonists

bet, changing, characters, close, group, Link, protagonists, radically, SaGa, Wanting

On numerous occasions we have talked about the fact that the development of some video games has completely changed from the original idea. There are cases in which the gameplay has changed slightly and others in which the final version has nothing to do with what was planned from the beginning. We have the best example with The Legend of Zelda: A Link to the Past.

We recently told you that initially we intended to add more parallel dimensions and not limit ourselves to including a world of light and darkness. but this It was not the only great feature that was thought of including in which it is one of the best installments of the saga, because there was debate about the fact that the adventure would star someone other than Link himself.

They wanted to go so far in this sense that even Shigeru Miyamoto himself revealed that he didn’t even think about him being the hero of this Super Nintendo title. Furthermore, his intention was to opt for a trio of characterswith a combat system based on groups and very similar to that seen in the Dragon Quest series, since this saga was the one that inspired him to do something like this.

If it came true, Miyamoto’s plan was to give players the opportunity to control a mix of elf and fighter, another who knew how to master magic, and also a girl. The three would set off on an unforgettable journey to save Hyrule, although with Link completely out of this journey. Besides, A fairy was going to join them all.which seems to be precisely the same as Zelda II: The Adventure of Link.

The first hours of Throne and Liberty have plunged me into a dazzling fantasy world from which I don't want to escape. And playing with a controller

Although the first three were going to be the ones that could be controlled and with which it would be possible to fight battles against enemies, the fairy would have played a supporting rolesince its task would be to explore the surroundings and recognize the terrain to provide any type of help or advice. Therefore, it is clear that we would have received a game that would have absolutely nothing to do with the SNES masterpiece.

It is at least curious to imagine what it would have been like to play a Zelda with these characteristics and especially if this could have come to pass suppose a before and after in the series. Without a doubt, it is difficult to imagine a game in the franchise with multiple protagonists, so, on the other hand, perhaps it is for the best that something like this was never produced.

In iGamesNews | Among the Gerudo of The Legend of Zelda, only women are born (and one man every 100 years). This is what science says about it

In iGamesNews | The spiritual predecessor of The Legend of Zelda: Link’s Awakening is a classic Game Boy game that never left Japan

In iGamesNews | The Legend of Zelda posters look like indecipherable gibberish, but you can actually read what’s written

Leave a Comment