Diablo 4 is going to change a lot before its release and that’s thanks to the entire community. Blizzard has considered the feedback and lists what will be changed.
Diablo 4 is coming soon and has already passed several test phases. During this time, thousands of players were able to test the game before its final release. There was a lot of feedback on game mechanics, balancing and bug reports.
Blizzard has obviously taken note of all this, as many changes have already been made.
This is just an overview of the upcoming changes. More details will be announced shortly during a live stream on April 20th at official channel.
Blizzard listens to players polish Diablo 4
diablo 4 is expected from June 6th on PC, PS5 and Xbox Series. So Blizzard only has a few weeks left to polish its baby. The developers have shared some of what will be changed before the game is available to everyone.
And the community has been listened to, as most of these changes are a result of the amount of feedback we’re getting from players.
After the end of the Early Access and Open Beta weekends, the development team read all your feedback and reviewed the game data. Based on this information, we have made a variety of fixes and updates to multiple systems diablo 4. They will all be included in the final version, which will be released on June 6th. None of this would be possible without you all. THANKS !
Dungeons have been redesigned
First of all, a large part of the dungeons have been modified. As Blizzard explains, one of the biggest complaints about dungeons is that you often had to go back and forth unnecessarily and unexcitingly. The developers have therefore decided to remedy the situation with a large selection of dungeons. More adjustments will follow later, and Blizzard promises to monitor feedback closely again.
List of dungeons that will be modified
- Caldera Gate
- Contaminated catacombs
- Derelict lodge
- Forbidden City
- hoarfrost sinking
- Immortal Emanation
- Kor-Dragan Barracks
- mulch
- Rimescar Caves
In addition, many adjustments have been made to make dungeon exploration more dynamic than ever. In this case, there will now be more random events, actions in the environment have been simplified and it will not be necessary to search every corner of the dungeon to look for the last remaining creatures.
All changes apply to dungeons
- Increased the chance of an event appearing in a dungeon from 10% to 60%.
- To reduce back and forth, a small number of scattered monsters will now seek out the player to help them complete the “Kill all monsters” objective.
- When the Animus is collected, the player and nearby allies are entitled to bonuses:
- gain in resources.
- Reduces all active cooldowns by 1 second.
- Channeling time required for Animus activation reduced from 3 seconds to 0 seconds.
- Save time reduced from 3 seconds to 1.5 seconds.
- If the rescue is successful, a healing potion is now administered.
- Carrying a special dungeon item (e.g. Bloodstone, Ancient Statue…) now grants you a “Momentum” bonus, granting you and your nearby allies a 25% increase in your movement speed.
- With activated bases, the channel time has been reduced from 2 seconds to 0 seconds.
- Reseating a wearable on its socket now fully restores health, resources, and potions, and resets cooldowns for all nearby players.
- All doors now ping the minimap when opened.
- All structure goals in dungeons now provide new challenges to overcome.
balance of classes
The classes are also entitled to several modifications, mainly balancing. Many skills have been retouched and Blizzard will announce more details shortly before the game’s release. For now, here are the high-level changes shared by the developers.
- Generally
- Special effects like Stun or Freeze can be applied to Elite monsters twice as long before they stop responding.
- Review of abilities for each class to confirm that all classes have access to enough abilities that remove control-impairing effects.
- Many legendary powers have been updated.
- Barbaric
- Flat 10% passive damage reduction for the Barbarian class. Some passive skill trees have had their damage reduction effects reduced to compensate.
- Whirlwind skill now deals more damage and consumes more Rage.
- The Double Swing skill buff refunds its full rage cost when used on stunned or knocked down enemies.
- Druid
- Companion skills now deal greatly increased damage.
- All ultimate skill cooldowns have been reduced.
- Improvements have been made to Maul and Pulverize.
- Using a non-shapeshift ability transforms a druid into their human form.
- necromancer
- Summoned minions die more often, forcing players to use corpses more often.
- Many Book of the Dead bonuses have had their stats increased.
- The damage dealt by the Corpse Blast skill has been reduced.
- Skeleton Warriors and Mages have had their brightness reduced.
- Thief
- Subterfuge-type skill upgrade bonuses have been increased.
- Several passive abilities have had their bonuses increased.
- All Imbue abilities have had their cooldowns increased.
- magician
- Charged trait damage has been increased and mana cost reduced.
- Chain of Lightning’s damage and effectiveness against bosses have been reduced.
- The cooldown of the enchantment bonus of the Incinerate skill has been reduced.
- Walls of Flame now appear more frequently under enemies when using the Enchantment Perk.
- Increased the critical hit chance for the Meteor skill’s enchantment bonus.
Other important Diablo 4 changes
Besides dungeons and classes, there are several other facets of diablo 4 had the right to a small revision. The UI, the fights or the caves all have their share of changes.
Once again, the developers don’t go into the details of all the changes, but they do give us a pretty thorough preview of what’s in store for us on June 6th.
- interface
- Fixed an issue where the built-in screen reader could not read keystrokes, game option details, and other UI text.
- Fixed an issue where actions could not be bound to the mouse wheel.
- Fixed an issue where some actions could not be bound to the correct analog stick on the gamepad.
- Chat is now displayed on the left side of the screen when the action bar is centered.
- A character’s stats are displayed by default when players click the Materials and Stats buttons in their inventory.
- Changes for key customization.
- The font has been replaced with a new serif font.
- Bosses and special enemies
- Fixed several issues that caused bosses like the Butcher to not move.
- The Butcher has been rebalanced and will be more challenging in World Tiers 3 and 4.
- Bosses like T’chort, Malnok, Vhenard and others have been rebalanced.
- Fixed an issue where Vampire Brutes were using the wrong skills.
- caves
- Increased chance of a dungeon event occurring in caves.
- Cellars now always reward a chest once they are completed.
- Fixed an issue where caves were marked as completed prematurely.
- Fixed an issue where the elite guaranteed monster was missing from a cave.
- Generally
- Fixed an issue where players could increase attack speed by canceling attacks earlier.
- Fixed an issue where characters were not immune and not vulnerable after charging into an area.
- The Reset Dungeon button has been disabled.
- Fixed an issue that resulted in some locations having fewer monsters than intended until the campaign quests in those areas were completed.
If you want to dig a little deeper, you can find the entire post on the official website of diablo 4.
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