"I never thought about being set on fire," said stuntman and stuntman Richard Dorton, who worked in film and television, as if we were talking about how he drinks coffee. "I used to do car supplies. Crashed."
Video games are a great choice if you want stunts rather than self-immolation. When you catch fire in a video game, you don't actually need to catch fire-you just need to shake around the space where the motion capture volume, record and capture each action, and pretend to be yourself.
"Mokapp is pure imagination," Dotton told me. "If you're willing to scream, spit, cry in movies and TV, then you still have to be able to do it at an amazing speed. Of course, you won't set me on fire, but I need to show pain, I need to be able to Express and inspire that emotion. It's still performing.
"I cried, I blew my nose, and in this case I have done everything I should. I take what I do very seriously, and I think when you watch a movie that moves you, For example, "The Last Us" or "God of War", that is, we are committed to artistic creation. You go. Look, I was punched and my nose was broken on "Mysterious Sea: Golden Abyss". "
Dorton played a double body for Nathan Drake's PlayStation Vita adventure show. If you see Drake over the wall, falling down or fighting with a wooden stick, it's Dorton, and actor Nolan North is in charge of everything else. He said, "But you are acting." "So, in addition to moving, I have to move like Nathan Drake. I not only climb the fence, but I also play Nathan Drake. The fence. And he's everyone. He's a bit sloppy. So you have to take that into account when playing. "
This special scene was a sequence of battles. Doton was seen paired with a group of actors with reduced mobility. Despite his protests, the actors were not trained in stunts. Dorton dragged him to the floor, threw two fake punches at him, landed and slammed hard. The actor responded with his own punch, standing upright from his back posture-beating Dor Dorton's nose.
"My nose broke three times, so I knew it had broken. I knew what to do. I just said," Give me an hour and a half, "I walked to the bathroom and saw it there," Dorton said , Nose nose on the face, "Basically, I moved my nose back.
The other time he broke his nose was an elbow in a self-defense class. Many stunt performers and martial arts performers have been trained in martial arts, which is very helpful for their fighting scenes. The second time it was unplugged from a light switch that someone had unplugged, it fell off the child on top of the Raspberry Pi. If he didn't turn his head to look at the hoarse voice, the thing would hit his head. m!
As any professional wrestler will tell you, even simulated combat is dangerous. The same is true of stunt performers in video games, especially when they perform adequate and arduous shifts. This is a very physically demanding job, and people feel tired, and sometimes tiredness makes people rash.
"I was pulled into the temple by a stuntman," Dotton recalled, raising his hand to drop it into the temple, as if he could still feel the movement. "Our fighting scene is very big, and his martial art background can also defend himself. He is not thinking about choreography, but thinking:" This punch comes! "He just blocked his fist and threw his elbow. He patted me in the temple. At five o'clock in the evening, you have been shooting for ten hours. You are exhausted. You can make wrong moves or forget about choreography Hard punch. "
In movies, actors and stunt coordinators sometimes spend more time than acting. In video games, developers have allocated X times of time and they plan to capture X times of data from the shoot. This means that things don't stop at the beginning. Imagine how much a typical video game protagonist will crouch and walk, and imagine how this will make your legs feel at the end of the day. If Solid Snake is real, he may go to the chiropractor many times.
Dorton may not catch fire, but the buds did cause damage. If you're playing a shooting game and the character is knocked down, then the stunt performer will most likely do so. And they have to jump straight back because that's what the player expects after pressing an input on the controller-their character bounces to their feet immediately. They fall, they stand up. They fell again and then jumped back. All day.
Now, in the movie, you may be in trouble. To do this, stunt performers use pads to lighten the blow and help prevent rashes. On the surface, mocap studio is safer because you can always land on the mat. However, you cannot wear a pad with a hood set. Oh, you often intentionally land directly on your face.
"It hurts to fall on the face and even on the mat," Dotton said with a smile. "Sometimes you still feel upset. Or, you fell off a scaffold, or even fell 5 feet, fell off something and hit the ground, and then you have to get up-something wears on you. If it does hurt, It can cause you injury, depending on the severity. I twisted my ankle, and my calf muscles were torn. You know, the rotator cuff is completely done by movement. I have a speed slide on my arm, Because I'm playing a role, his arm turns into a spear. So you're thinking about, thinking about punching, punching, punching. After five hours, you're exhausted, throwing too much, raising your shoulders.
"You were killed by a knife. Then you will be killed by a pistol. Then a rifle. Then a bullet gun. Then a chainsaw. So every weapon used in the game will be killed. So , You have to deal with all these deaths. Moving lists of video games, thousands of steps, right? From turning door handles to walking, to every death using various types of weapons. So it takes two years to make a video game Time. I ’m going to take three days of action, then come back to do one day in six months, then come back to do two days in two months. So it ’s scattered for two years, and I can work anywhere from one day to ten days or Fifteen days. At some point, if you are an outstanding, working, consistent Mocap performer, you will move from game to game to game to game. "
Dotton has a wealth of experience when encountering stunts such as scaffolding falling five feet from the instep. He knew to tell the director that he wanted to try one or two shots instead of repeatedly falling down, thus increasing the chance of injury. Crouching and death are the same-he will ask to save them until the end of the shoot so he can move his legs. Although the industry is advancing in this area, sometimes, such as when Dotton is hit on the face, untrained stunt actors are asked to perform potentially harmful things.
Mocap and VO actor Noshir Dalal explained, "If you are not careful, you will be asking ordinary actors to do things that can become dangerous." One point, 'Very important. Sony is really good at it, but other motion capture studios I work with don't. When the mocap stage can't defend the actors, it puts the performer on responsibility and it's hard to say, "No, I am not satisfied with this. "As performers, my mocap colleagues and I hope to do well-we take pride in our work. It seems not uncommon for seemingly simple actions to quickly turn into very difficult or even dangerous situations without people realizing it. . "
Actor union SAG-AFTRA is also deeply moved by this. A SAG-AFTRA spokesperson told me via email: "In the performance capture, there must always be a qualified stunt coordinator to the scene to choreograph and ensure the safety of the stunt work."
When Dorton was the stunt coordinator, he had his own method to ensure that directors and animators understood the requirements of the stunt team. In a game, he was asked to run towards certain barrels at full speed because we all know that video games like barrels and clear their tops by jumping. Unless he wasn't asked to clear them-he was asked to consciously catch them with his feet, tripping and tripping in the middle.
"You're just planting your face," Dorton explained. "It's a mat, but it still hurts. Usually I tell the director because I have to do it to the director, so I say," Tell me what you want? "They're like," Oh, it's a cushion! " You can fall. 'So they'll show me once, you're running, they stumble, they hit the mat, and they leave, "Oh wow." I thought, "Look? That's what you do to my body all day Thing, so you have to understand that I do n’t want to do it ten times. I ’ll do it once or twice for you. But this is what you want me to go through. 'You do n’t want to go crazy like this first, because then, If I get hurt, we'll get lost all day. "
Obviously, the secret to successfully landing on the face is to turn your head to the side at the last minute and then apply it on your cheeks. It sounds fun, just as fun as stepping on your toes. Oh, and because these are pictures taken by video games, they usually land on the hard side of a crash pad. "If you're on a sponge, it's hard to capture it," Dorton told me, using both hands to simulate the moving weight of the foot squeezed into the crash pad. "So you stand on the hard side of the mat and you have more balance and look better for the character. You just have to work hard for that. That's part of the job. Oh gosh, we Here again, the shot bullet slammed into the face. You only need to work hard for this, you will not stretch out your hands to catch up with yourself, you know that you will roll your shoulders slightly, you want to turn your head, just wrinkle.
Tom Keegan, acting director of "German Headquarters 2," "Resident Evil 2" and "Star Wars Jedi: Fallen Order," also recognized the importance of stunt work.
"A stunt performer is a very, very important part in any game, even in any game," Keegan explained. "It's great that the actors can perform on their own, but sometimes we don't actually want them to, because if they get hurt in any way, it will be very, very difficult. And I have seen the set hurt.
"One actor had to do a scene and trap him in amber, another actor had to come and cut him off with a lightsaber. And he had to do it over and over again-he just had to put his legs close to the ground Yes. This is a very sporty actor, but the knees have some adjustments and requires surgery. I have seen an actor who is performing stunts, running and jumping into a spaceship-you know, it is a wooden device, But it's a bit like a spaceship-just missing a few inches and hurting the knee. This is probably the smallest thing, someone jumps off a stool. In fact, some companies insist that actors don't do any st heads. "
However, actors and directors sometimes don't understand the dangers partly because of inexperience. After all, video games have been around for less than movies, and the technology is evolving faster than most people. This makes it difficult for everyone to master every aspect, so that's why someone like Dorton is needed to have authority and knowledge to reject. However, for many projects, stunt performers do not have a long way to go after the fact.
"I think that when developing and creating games, if the stunt coordinator was introduced at the beginning of the process, it would be much easier when all these things are included in the game budget," Dorton explained. "They will spend six months designing the design and map of the game, as well as the gameplay, technical content, and then it's like, 'Oh, we need a capture shoot. What's in the budget? Oh, that wasn't created in advance.' Then you go, "Okay, we need swing, so we will need wire work, and we need rigging." To do wire work, you must have a coordinator, you must have someone to pull, you know, so those They are stunt actors, they are doing all the rigging, they are doing all the pulls, winches and the like. Those are also stunt actors, so you should pay them good money. "
However, salaries are not always as much as you think. Dorton told his students that if they book a job each year, they will be in good condition, and the daily rent for a job may be around $ 1,000, but this may be 18 bamboo shoots, spread over a two-year period. . If you are lucky enough to book a job for two years, your total income during this time is $ 36,000, plus health insurance. In movies, this deficiency is made up by bumps. Dorton told me that one of the parkour experts in the movie he was working on brought in $ 7,000 in revenue for each roof he cleaned, but eventually jumped to a fire escape channel when his leg suddenly exploded and crashed into the rain when impacted He broke his ankle and made him unemployed. Although they may not make up for this terrible harm, the rewards of these dangerous stunts are not even found in video games.
"You should be in trouble," Dorton said. "Suppose I'm going to a movie, it's a big crowd scene and I have to fall. So I will get my (union standard) SAG (pay) scale-I will get that rate. Maybe If I fell on the table, that stunt coordinator would give me an extra hundred dollars for that. It's built into the movie budget. For video games, it's like, "Oh, we're doing Spider-Man today , They will sway and throw people around, and they will move as much as possible, "or" the four movies we are going to capture today have a lot of battle scenes. "It's just a fixed price and all you have to do. So there are no adjustments. If you accept the job, you agree."
Bumper, but nothing. In short, this is a stunt for video games. But these performers have been moving forward. They were knocked down and stood up again. They break their noses, tear their tendons, sprain their ankles and do all this for you.
For more of this information, check out the rest of this week's articles for actors.