I’m loud now because I lost *another* person this week
writes Blizzard employee Adam Glaxigrav
on Twitter
Crisis Mapsto be created:
Blizzard is losing amazing talent because someone in a position of power doesn’t listen to the game directors who make their products.
I just want to make video games. I want to make amazing bestsellers that are critically acclaimed. I want to make *better* Dragonflights. I want to have *better* experiences. But I can’t if we get rid of everyone who made it.
Last thought: ›some talent‹ undermines the point. We create crisis maps of what we can and cannot deliver. That’s the capacity loss we’re facing.
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The comments are full of people who understand Glaxigrav’s frustration, including Jake:
I don’t know the details, but the frustration points are… high.
Thandie Davis knows the industry as a game designer and confirms the frustration behind Glaxigrav’s statements:
This is very, very real. This business is amazing. Amazingly awesome and amazingly frustrating.
According to Glaxigrav, a key reason developers are looking for new positions is office duty: I know people who have moved further afield so it’s more affordable – commuting once a week isn’t a big deal. But three times mandatory in the office is a lot for commuting to central California.
Can you understand the frustration or do you think the voluntary home office days are a thing of the past? Write it to us in the comments!