“My personal failure was getting stuck”

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“My personal failure was getting stuck”

Failure, personal, stuck

It’s been 20 years since Half-Life 2 dazzled the world of FPS in particular and video games in general. The masterpiece of Valve is completely free to claim on Steam along with a documentary which shows the experiences, reflections and curiosities linked to the creators of the title.

Obviously, one of the issues addressed is the non-existence of Half-Life 2: Episode 3one of the most anticipated sequels of all time. Although the work never reached our hands, the truth is that the company did get to work to move it forward, so we can see a good handful of weapons and enemies that have not seen the light of day until now.

If all fools are lucky, then I'm the (almost) emperor of stupidity in Escape From Tarkov. I refer to the tests

What was the problem? As stated in PC GamerDavid Riller, level designer, comments that fatigue was setting in regarding the elements used in the saga, so everyone felt the need to “do something bigger or completely different.” Marc Laidlaw, who was the screenwriter of the plot with Gordon Freeman, also points out that everything that the universe of Half-Life could offer.

Left 4 Dead It required help to complete, so the staff related to Episode 3 left the project on hold to fix things, but that was the final destination of a hypothetical Half-Life 3. Everyone noted that the opportunity to continue the saga had ended there, but there was a more compelling reason not to continue.

Gabe Newell, Valve’s boss, clarifies that perfectly They could have created Half-Life 3 to finish the storyalthough the difficulty lay in offering some type of truly innovative element or mechanic.

“You can’t be lazy and say, ‘Oh, we’re advancing the story.’ That’s shirking your obligation to the players. Yes, of course they love the story. They love many, many aspects of it. But to say that your reason to do it is because people want to know what happens next, you know, we could have released it, it wouldn’t have been so difficult. The failure, my personal failure, was getting stuck. I couldn’t understand why making Episode 3 was pushing anything forward. “.

Valve has always distinguished itself by offering a new perspective in all its projects, so we had to wait until the consolidation of virtual reality for the series to return. It was with Half-Life: Alyx and, once again, the brand taught real lessons on how to develop a video game.

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