In this Returnal All Weapons Guide I’ll be coving all the Returnal Weapons found in this Playstation 5 exclusive. I’ll be showing you not only where they can be found, but what they do, what bonuses they can come with, as well as what Alt-Fire Modes they have and what Weapon Traits are possible. Please note this page will be updated as more information becomes available.
All Weapons in Returnal Guide
There are roughly a dozen Weapons in Returnal, so there isn’t a huge list, but they all have a lot of variations that you can acquire through out the course of your first playthrough. First up, let’s begin with the Modified Sidearm SD-M8, since that’s the first Weapon you acquire and it’s the one you will always begin with.
Modified Sidearm SD-M8
The Modified Sidearm SD-M8 is what you begin each attempt to escape Atropos with, and it comes with no Traits to start. You can find better versions of it immediately, and it won’t take long to find them.
Modified Sidearm SD-M8 Stats
- Bonus Damage – Increases how much damage is dealt with this Weapon
- Overload Projectiles – Increases the amount of projectiles fired after a successful Overload ??
- Firerate – Increases how quickly you can fire the weapon
Modified Sidearm SD-M8 Traits
Spitmaw Blasters come with a various amount of the following Traits, and these are determined by the level of the Weapon. The higher level the Weapon the more Traits and higher Tier Traits can be found on the Weapon.
- Homing Missile – Fires a homing missile periodically when firing
- Piercing – Bullets pierce hostiles, hitting enemies behind your target
- Snubnose Barrel – ???
Proficiency Level 5 Required
- Shrapnel – Bullets deal aoe damage on impact
- Charging Shot – ???
Proficiency Level 15 Required
Proficiency Level 25 Required
Modified Sidearm SD-M8 Alt-Fire
Modified Sidearm SD-M8 come with random Alt-Fires, and they can have any of the following Alt-Fire Modes:
- Shockstream – Shocks nearby targets, dealing damage over time
- Trackerswarm – Fires a group of homing projectiles at a target
- ??
Spitmaw Blaster
The Spitmaw Blaster can be found at any point from the very beginning of the game whenever a Weapon would drop. These Weapons operate much like a Shotgun, firing a group of small projectiles at the target that take up a wide area. This makes this Weapons much more effective against large enemies, and those that are very close to you. It’s very easy to Stagger enemies with this Weapon, and Staggered enemies take increased damage.
Spitmaw Blaster Stats
Spitmaw Blasters come with various amounts of the following Stats, adding up to a total of the level of the Weapon:
- Bonus Damage – Increases how much damage is dealt with this Weapon
- Effective Range – Increases how far this weapon will deal full damage
- Stagger Power – Increases Stagger build up on the enemy per projectile that hits
Spitmaw Blaster Traits
Spitmaw Blasters come with a various amount of the following Traits, and these are determined by the level of the Weapon. The higher level the Weapon the more Traits and higher Tier Traits can be found on the Weapon.
- Slug Shot – Changes the spread of the weapon to a single round fired
- Rapid Spitter – Increases the fire rate of the weapon
- Acid Clouds – ??
Proficiency Level 5 Required
- Wide Maw – Increases the spread of the projectiles fired
- Narrow Maw – Narrows the spread of the projectiles fired
- Critical Stagger – ??
Proficiency Level 15 Required
Proficiency Level 25 Required
Spitmaw Blaster Alt-Fire
Spitmaw Blasters come with random Alt-Fires, and they can have any of the following Alt-Fire Modes:
- Voidbeam – A long, continous beam that deals increasing damage if kept on a single target.
- Shockstream – Shocks nearby targets, dealing damage over time
- ??
Tachyomatic Carbine
The Tachomatic Carbine is a fully automatic assault rifle that functions well in mid or close range situations. It has the highest fire rate of any of the beginning weapons in the game, and is just an all around good choice if you don’t like the pistole and you aren’t comfortable with the Shotgun. You will get this weapon very early on in the game.
Tachyomatic Carbine Stats
Tachyomatic Carbines come with various amounts of the following Stats, adding up to a total of the level of the Weapon:
- Bonus Damage – Increases how much damage is dealt with this Weapon
- Overheat Limit – Increases how many projectiles you can fire before reloading
- Projectile Speed – Increases how fast your projectiles travel
Tachyomatic Carbine Traits
Tachyomatic Carbines come with a various amount of the following Traits, and these are determined by the level of the Weapon. The higher level the Weapon the more Traits and higher Tier Traits can be found on the Weapon.
- High Caliber – ??
- Rising Pitch – ??
- Payload Rounds – ??
Proficiency Level 5 Required
- Critical Hit – ??
- Hardened – ??
Proficiency Level 15 Required
Proficiency Level 25 Required
Tachyomatic Carbine Alt-Fire
Tachyomatic Carbines come with random Alt-Fires, and they can have any of the following Alt-Fire Modes:
- Trackerswarm – Fires a group of homing projectiles at a target
- Shockstream – Shocks nearby targets, dealing damage over time
- ??
Thermogenic Launcher
The Thermogenic Launcher is a rocket launcher that fires three small missiles that home onto your target if they get close enough to it. You can fire 3 shots before you need to reload, but they can hit quite hard, and are very effective against larger enemies. The downside to this Weapon is that it has a rather low center of gravity, making it difficult to hit anything even slightly below you, because rockets tend to clip the ground when aiming downward. Best used against large and flying enemies for this reason.
The Thermogenic Launcher is located in Derelict Citadel, in an area guarded by several large eyes up above, and two turrets guarding a door. Inside this door is the Thermogenic Launcher.
Thermogenic Launcher Stats
Thermogenic Launchers come with various amounts of the following Stats, adding up to a total of the level of the Weapon:
- Bonus Damage – Increases how much damage is dealt with this Weapon
- Explosion Radius – Increases how big the explosions of each rocket are
- Reload Speed – How fast you reload when you run out of ammo
Thermogenic Launcher Traits
Thermogenic Launchers come with a various amount of the following Traits, and these are determined by the level of the Weapon. The higher level the Weapon the more Traits and higher Tier Traits can be found on the Weapon.
- Enlarged Chamber – Fire an additional rocket before needing to reload
- Easy to Use – Increases Weapon Proficiency with kills
- Obolite Magnet -??
Proficiency Level 5 Required
- Mega Rocket – Fires 1 large projectile instead of 3 smaller ones
- Full Auto – Allows you to fire continuous rockets while holding down the trigger
Proficiency Level 15 Required
- Replicating Hits – An extra rocket will spring from enemies struck by this weapon
- Critical Rockets – Projectiles may explode twice.
Proficiency Level 25 Required
Thermogenic Launcher Alt-Fire
Thermogenic Launchers come with random Alt-Fires, and they can have any of the following Alt-Fire Modes:
- Killsight – A single-shot that zooms in to deal extra damage to weak spots.
- ??
- ??
IN PROGRESS
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