FSR 2.0 is AMD’s upscaling technology. It is indeed quite clearly the equivalent of Nvidia’s DLSS, but for the reds.
Similar to Nvidia’s DLSS, FSR 2.0 technology involves generating an image at a lower resolution than the target resolution, passing it through the software’s prism, which then enlarges, enhances and projects it onto your screen. All normal, with minimal loss of quality. Unlike NVIDIA, AMD does not use artificial intelligence. The process is therefore completely different.
AMD pulls out all the stops
The first game to benefit from this AMD technology will be Arkane Studios and Bethesda’s Deathloop starting May 12, 2022. Then follows a whole list of titles that are so different:
- asterisk
- delysium
- EVE Online
- Farming simulator 2
- Forspoke
- Grounded
- Microsoft flight simulator
- NiShuiHan
- Perfect World remake
- Swordsman Remake
- Unknown 9: Awakening
More open technology
This technology made its debut on the AMD side in June 2021 with FSR 1.0. The big difference with Nvidia’s DLSS is also that this technology is compatible… with Nvidia cards! Logically it should be with Intel hardware too (to be determined but there’s no reason why it shouldn’t be).
It is the democratization of this type of technology that will allow us to maintain good fluidity even in the most demanding games of the future. It is therefore better to observe very carefully what the different players in the market are offering in this area (AMD, Nvidia, why not Intel).