It's 5 am and I can't sleep, so out of habit, I reached for the Switch on the nightstand to check in on my island. This has been the way to start every day for the past three weeks. Animal Crossing: New horizons have become part of my life. Last night, before going to bed, I wrote a letter to Billy Jolly and Goat in order to make him want to leave. As I deal with daily chores, he becomes annoying, chases me, apologizes to me, and compensates other animals he happens to disagree with. This morning, I wonder if I have been too rash.
Animal Crossing: New Horizons
- Developer: Nintendo
- announcer: Nintendo
- Platform: Viewed on Switch
- Availability: March 20 on Switch
Do these animals really feel? Can Billy understand the scribbled postcard I sent him? I'm not sure, but this is a weird Animal Crossing cast that provides a fantasy creature patrolled by anthropomorphic creatures that will soon feel completely authentic. It's a magic trick, a fantasy obscured by countless little tricks-how time in the game looks like in the real world, and how the seasons change. I've seen snow melt in winter and spring bloom slowly over a long period of days, and I have seen the sun rise and set above the beach on the northern edge of the island.
This is how animals respond to your behavior and live your own island life without you. On Sunday morning, I walked to the town square and found the passionate kangaroo Carrie doing yoga exercises with the active kitten Tabby. Later that night, when I went out for a walk, I found Chick Pucky solemnly walking around the cliff on the top of the island, wondering if it was time for her to move on. I tried my best to persuade her.
You have your own phone, you can gradually expand the menu, and there you will even find daily challenges, which will reward you Nook Miles. Nook Miles is a new game currency that allows you to pass in in-game ATMs. Animal Crossing: New Horizons is a contemporary game.
Nonetheless, New Vision reminded me of the first animal journeys. Maybe this is how it returns to the basics and then back to the wild. When you first set foot on your island, you are a lone trailblazer, trapped in weeds. In the first few days you are even inland and the other end of the river is the other end of the island and you will not be able to cross. It's up to you to open the way for the new islanders, pick their land and provide them, and then contact other animals-whether they pass a campsite or spend their days on a nearby mysterious island, you can sell them propaganda. As with Animal Crossing, New Horizons has been slow, but this is the real purpose.
Is this a tough restart for Animal Crossing? It sounds annoying, but it does work. There is a more grounded logic here, at least for the first few weeks. Your first pieces of furniture are most likely made of bare wood from which the surrounding trees were cut (though don't worry, you will soon have the option to borrow a little paint or use a custom kit to apply a novel design-another A new product with new horizons). Elsewhere, the game has been deliberately given a stronger protective effect, this game has always been goalless and has always been one of its biggest strengths, once you flip over the first few houses and invite some animals to keep the surrounding environment Owner consciousness, this is unparalleled in the game. series.