Ubisoft’s real pirate game has been around for 10 years, but players are only just discovering it. No, it’s not Skull and Bones, it’s Assassin’s Creed black Flag!
After waiting 10 years for a decent pirate game, Ubisoft fans got Skull and Bones. A new license that caused a lot of attention because of its successive shifts. When the players finally held the title in their hands, there was a cold shower. The software did not meet expectations and sales did not even exceed one million in the first days of marketing. Last week, Insider Gaming reported that Skull and Bones only had 850,000 players, including those who discovered it through the free demo. A very difficult start, which benefits Assassin’s Creed Black Flag.
Real piracy is in Assassin’s Creed Black Flag!
It’s a bit of a surprise for Ubisoft. On Steam, Assassin’s Creed Black Flag, which has been available for almost a decade, has seen a new peak in popularity. The very day the disappointing “Skull and Bones” was released. While the day before Skull and Bones’ release the game had 971 concurrent players, the next day almost 3,226 people gathered on AC4. According to information from, the software has not experienced this since 2020 SteamDB.
We therefore assume that fans quickly got bored of the studio’s new piracy title so they could get back to the basics and rediscover a true Ubisoft classic. We can even predict that this adventure will not end there, since according to information from Kotaku a remake would have been validated. Nothing is certain yet, but an employee mentioned that he was working on an “unannounced game” some time later, which would be Assassin’s Creed Black Flag Remake.
This sudden interest seems normal knowing that Black Flag and Skull and Bones are connected. The latter was originally planned as a simple DLC for the fourth part of the Assassin’s Creed series. However, it later developed into a full-fledged MMO role-playing game under the working name Black Flag Infinite. The developers relied on their previous experience with the license and Ghost Recon Phantoms. Unfortunately, their ambitions quickly overtook them. “Technology is evolving quickly, we want better images. And then you realize that some of your assets are no longer suitable. And when a project drags on for several years, your original assumptions are no longer valid. »