It’s becoming increasingly quiet on Twitter and Co. about Battlefield 2042, which is struggling with the ever-declining number of players and has had to postpone important updates several times. But EA emphasizes that they don’t want to give up – including the much-criticized map design.
A detailed blog post explains which problems have been identified and which solutions are currently being worked on. There is also a small preview of upcoming maps that should not repeat the same mistakes. For many disappointed fans it’s probably too late:
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How the maps should be improved
EA names the following five main problems of the maps that particularly annoy the community:
- The paths on the maps are too long
- With 128 players, there is often too much chaos
- Too much open space leads to frustrating long-range kills
- The paths to target objects are unclear
- Insufficient coverage between objectives
Specific fixes are already planned for some of these issues, but EA encourages additional ideas from you, the players. You can hand them in here: The link will take you to EA’s feedback collection.
What measures are planned?
routes: By moving spawn points in the base and flags, some routes that are too long should be shortened. Overall, you should spend more time fighting than jogging.
Breakthrough: EA is thinking loudly about reducing the player count from 128 to 64 to make things less chaotic and less intense. Another possibility is to provide fewer vehicles. We had good experiences with the 64-player mode before Christmas and are now waiting for player feedback.
Cover: So far you are easy prey for snipers in many areas because you have nowhere to hide. Often even several flanks are completely open at once. On the other hand, EA wants to place more cover – also so that fights at medium and short distances become more important.
These concept images show what the announced revision could look like:
However, you should be prepared for a longer wait until the changes appear in the game. Im Post it says:
The plans we present here will take some development time, so we want to be transparent with you that not all of these proposed changes will be rolled out to all maps at the same time. (…) We’ll start with the cards that most need an overhaul. Our current focus is on improvements to Kaleidoscope, both in Conquest and Breakthrough.
The changes to the city map should be implemented during Season 1. According to current plans, it will start in summer 2022 – according to Battlefield expert Dimi, March would have been too late:
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What about future maps?
According to EA, they want to avoid the errors mentioned with new maps. An important lesson is that bigger maps don’t necessarily mean more fun to play. Therefore, upcoming maps should be more compact than the launch areas. Basic design decisions such as the layout of the maps and the number of aircraft and vehicles available should also be reconsidered.
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At the end of March there should be another official messageafter reviewing player feedback. That writes Community Lead Freeman, the author of the post. One is “grateful to the fans for their support after the launch”.
In case you are wondering where the announced scoreboard update is actually: The patch has been postponed again. After all, there are more details about the content.