Borderlands 3 doesn't seem to be particularly compatible with me. Anyway, not on paper. We don't have much in common. There are all kinds of authoritative guns in the predecessor? That annoys me. Your face is super humorous? No, I'm fine.
I had previously ventured to Pandora, but in fact they were only a short visit. Despite being an avid fan of FPS, Pandora's beige anarchy and redundant world didn't appeal to me. So when I returned to Pandora in Borderlands 3, I was a little hesitant, so I was open-minded. It is always daunting, stepping into a rich world, especially a world it loves. Can I understand the plot? Will there be too many jokes?
Borderlands 3 review
- Developer: 2K
- announcer: Gearbox
- Play platform: PS4 Pro
- Availability: Now available on PS4, Xbox One and PC
It turns out that my fear is unfounded, and Gearbox trusts it when I waited for the sequel's ball-to-wall chaos novelty to fade away, it still didn't.
But everything is too much here. Too many guns, too many spoils, too many bandits, too many driving, drama, talking and Method Too many nasty, nasty villains. This sequel proudly wears these exaggerated outfits, like putting a shocking pink shade on the Day-Glo honor badge. No, this is not a special brain experience, but neither is it. Although Borderlands 3 is full of bloody violence and candid baby humor, it is a solid shooter, performing 30 hours of multi-tasking sports every day, a lot (if repeated) of busy work, and colorful Unforgettable role.
That said, this is hardly a departure from the blueprint for franchise development that has made the franchise so enthusiastic, and it all depends on whether you decide whether it is good or bad. As your skills and weapons evolve as you progress, the mechanics of the game-shoot, plunder and manage your inventory; shoot, plunder and manage your inventory-whether you are participating in a campaign for ten minutes or ten hours , Basically remain the same. This is a hypnotic cycle. Considering the amazing performance of the game, the excellent soundtrack and the rock-solid shooting effect are very satisfying.
After Borderlands 2 and Telltale's great narrative adventure, Borderlands, you will play one of four vault hunters. The main opponents-Calypso Twins Troy and Tyreen-are disturbing stereotypes and face worthy of embarrassment on the front line, and their "vault son" cultists are not even better. I hate them, but not once found their anarchy and did not ask the audience to "like, follow and obey!" Interesting. The direction of writing has changed from stereotyped to crazy, but I think if the plan is to make me want the nasty duo to die: the task is done, the gearbox.
Although you will have a wonderful time passing through the beige random landscape of Pandora, Borderlands 3 also invites you to other places, such as the neon skyline of the ultra-futuristic Promethea. They are beautiful places full of color and detail, and the busy work on each planet has not changed much, and you will continue to complete similar extraction tasks and do the same with bandits, mutants, grumpy wild animals and plants and Nova The choice is the same, you can't help but feel excited by the change of scenery.
The story is intertwined, but the game's constant search for better guns and loot means that I have a slippery grasp of what is going on, as I often get distracted by robbing or browsing through inventory. I admit that it's hard to follow anything at a friend's party, but sometimes it feels too fictional for emotional moments, especially when tedious missions, battle sequences, and lots of backtracks raise on both sides.