Civilization 7 Comments | iGamesNews.com

The Boss

Civilization 7 Comments | iGamesNews.com

Civilization, Comments, igamesnews.com

With the ability to enter, there are some poor execution ideas and shocking personality.

Civilization 7 is by no means a bad game. What I am open is to admit its ability and damn it. CIV is a prototype 4X. In some sense, CIV 7 is still the standardist. Overall, this is better than the recent attempts or deconstruction. Many things have happened, and the production value is high. It uses new structure and transformation diplomacy, urban expansion and other innovations.

But this is TediousEssence Even the most defective challengers are more interesting. Sometimes when I encounter “another turn!” It feels like a joke, not a curse.

The most direct change is the formula of “from ancient villages to modern world rule”. Now, your historical position you choose leaders are no longer restricted. A complete game is divided into three years, and you need to choose a new culture (less bonuses in humans than humans, more specific bonuses). Each age group is partially reset diplomatic relations, trade, reserves and buildings. They downgrade the city to the town themselves are a new feature: the newly established settlement can only be purchased (not construction) a limited building, but the growth rate is faster, and it can stop this growth into a special tributary, not the city, not the city Essence

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In my opinion, the purpose is to get rid of a path for 6000 years, always fight with that competitor, and allow adaptation and experiments. The crisis of the first two ages is constantly upgrading, forcing you to choose a negative modifier (the evil magazine of social policy, these policies are unlocked by culture rather than scientific) until the behavior is interrupted. This is a move towards narrative-make the game less deadly. In practice, they are either irrelevant or very annoying.

The screenshot of the civilization 7 screen shows that the DJedet city on the lake has many beautiful buildings, giant camel devices and building menus.

The channels of the channel are a new, relying on the details of the map, and sometimes link the lake with the sea. Giant camel attack has nothing to do. | | Image source: Eurogamer/2K

Imagine a folk, and you are suddenly told that everyone is unhappy for no reason. You can affect the decline of damage, but unless you know in advance, you may not focus on making everyone's happiness more than 12-18, because there are almost no benefits of more than 1. “: Regardless of what kind of bonuses you have provided, there are several turns.

When I was a kid, while I recovered from the operation, I played a copy of the old civilization on a pale yellow second -hand machine. When a city is happy, when people cross the town, the soft tune performance declares “we love the emperor.” In CIV 7, you will add numbers until you get 20 % of another number. The angry national group will span the same town in the same town and may announce independence. In 7, they burned the library, what you need to make to make them happier.

The screenshot of the civilization 7 screen shows the coastal bacterial cities and expand it by selecting the hexadecimal.

Grasp tiles or add experts. In most games, I ignore the experts, and the original resources are more useful. | | Image source: Eurogamer/2K

My pursuit is for maintenance costs. They burned them again in the next round. Next, the next. What did the library do Do Give you?

In the end, an unpleasant town “rebel” seamlessly joined another potential allies. If you are not fighting on that empire, you cannot compete for it. You cannot grant independence or transactions. In fact, unless you are in the war, you will never exchange anything. In this case, AI will fully acknowledge a settlement. “My metropolis in exchange for survival? OK! Is my two villages in exchange for survival and the entire empire? Never!”

You can promote happiness through trade. Through the expansion or the goods obtained by the merchant, it can insert it into the settlement to hit the production, food, etc. However, you can only re -assign resources after obtaining new resources, just like you can only change social policies after studying new policies. Most commodities became useless in the third year until you build a bunch of infrastructure, which made my trade major almost as effort as its interface.

The screenshot of the civilization 7 screen is centered on colorful bacterial cities, and the menu panel is listed on both sides of the existing buildings and possible buildings.

The confusion and UI confusion of “happiness maintenance” indicate that the library will cause misfortune. As a former library: In any way, it can do it. | | Image source: Eurogamer/2K

This is any. The CIV 7 has the idea of ​​adding a narrative rotation, but the stupid numerical execution effect is the opposite. The narrative incident is an attractive pop -up window, which is equivalent to “get 50 cultures or 80 foods.” A crisis is a religious conflict … I don't know. I founded Buddhism, other orthodox people. No one has any relationship or significance (Pachacuti transforms people into Catholicism is a bit uncomfortable). The only difference is that you have chosen the bonus in the city, and no one seems to mind. Someone told me that there was a terrible conflict. Reality: Sometimes foreign missionaries visit a city, so my people have burned three buildings. I repaired their 41,552 gold by 20-100.

The same is true of natural disasters, which adds some opportunities for some farms to damage for several hours because you do not manually check all solutions. You cannot name the mainland, the river, and even your own city, deepen the sense of disconnection and lack the role you cannot fill.

The screenshot of the civilization 7 screen shows the volcanic eruption of the Wulawan volcano, and some of them are surrounded by farms and plantations on the grass.

Oh, nothing is a disaster. About 12 clicks can withdraw this function. | | Image source: Eurogamer/2K

The age progress is driven by essential achievements, divided into four “traditional roads”. The 2 -year -old economic road is the most boring: the theme of colonialism, drawing resources from the “distant land”. However, its cultural path equates culture with religion, which means that “obtaining cultural relics” is mainly through unrestrained research. The 3-year-old is about ideology-democracy, fascism or communism (capitalism is a citizen-like colonialism, it has a poor quotation about it, so it was okay at the time). I think this may be the first time I need to consider what other empires may do. no. This means very little, and I am still not sure if anyone has studied ideology. Even when no one told me that several wars started, although I said fairly, I ignored them without consequences. The narrative is flat, meaningless, no restraint, but insist on doing housework.

Although I realize this concept-the times are not only technical definition-they are unbalanced, but also worse: dull. Diplomacy is also boring. It is based on “influence” and spent it to initiate or offset the proposal. No one shows any personality, and no one has something to say. Except for the “agenda”, no one's motivation is explained, and the “agenda” has changed the relationship with some arbitrary indicators. If you have too many mountains, a leader will not like you. If he mentioned the mountain, it is very interesting, and it is not depicted as a bland “-30 leader agenda”. I think the six times: riding like wind, you will attract those who are obsessed with goat or roast.

Civilization 7 screenshot

The age system reduces the technology bay, but many studies are perfunctory. | | Image source: Eurogamer/2K

The relationship modifier does not specify the person they refer to, and you are not even sure of your own opinion-if the leader settled on someone's border, then you will automatically like them. They have nothing. “We alliance in the previous era have good relationships and trade burdens? I reject your alliance quotation! -30 with relationships!”. Well, anyway, I forgot your existence.

CIV 7 has another key conflict: it wants to be smooth and approachable, but has hidden rules and details. The information does not exist or buried in the sub -menu, and the micro icon (another problem) conveys the well -organized news every round. Some texts are confusing. The encyclopedia provides paragraphs about the historical background of the grassland, but you cannot handle it. Statistical screens have almost no existence, and the hard layout is poor in space. Its “collapse” is inseparable, almost useless, and there is no unit list. If you will park it, you will never find him anymore.

The interface of Civilization 7 is shameful for this is a strategic game. But all obscure make it Less It can be accessible and convenient, which conflicts with the elements of urban growth. Where does this element build, the tiles are expanded to Why can't I demolish buildings in Christ? I thought I was using many “adjacent” bonuses, but I drove 3 years old with each person's number, just to implement the “+1 each adjacent” strategy, totaling +9 Double numbers.

The screenshot of the civilization 7 screen shows the close -up of Doi Suthep in Buddhist temples in Thailand, with a reference to Tripitaka.

Wonders and buildings are wonderful modeling, but the actual construction is of little significance. You won't remember a offer. | | Image source: Eurogamer/2K

As for the war, I did not hesitate to mention that I had experienced two ages (or alliances) because the other was the tedious Whack-A Moore. Town! forward It was conquered). Don't let me start how to unlock shit. Half of the culture was figured out, because I did not skip basketball, and the “new game” screen reminded that you must wear the bonus for “souvenirs”. I don't know if I didn't unlock it because I was offline, because it was released or I was not qualified, I didn't care.

Civilization 7 is very beautiful and sounds good (I caught a song from colonization!). AI turning may be the fastest I have ever seen. Its UI has enough potential, which can make some complaints very suitable. Its design is widely worked, and some type of city optimized fan may even like it. However, its personality lack of character is local, and its annoying habits and negligence are shocking. This series of bloodlines will be shocking. This is a tedious, contradictory game instead of showing it to everyone, but a game like an hour, just like a game with a 4x throne.

The publisher 2K provides a copy of Civilization 7 for review.

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