Clear Cleene Expedition 33 challenges you by giving up a detail that helped you. The boss of Sandfall explains this choice, which will seduce the fans of a certain renowned studio.
It is undoubtedly one of the most expected independent games from 2025. Clear obscure expedition 33 Promises a strong journey in the sensations in a France in a post -apocalyptic sauce. Yes, the game after the extra game you can say. However, the announced universe detonates with its appearance, which was inspired directly by the Belle Époque. The new Sandfall creation planned for April 24th is increasingly revealing. Many players could address the latest details that have been unveiled.
Clear dark doesn't hold you by the hand
The publication of Clear approaches very quickly. Planned on PS5, Xbox series X | S and PC, this new title is part of the dynamics of the games of its generation. We therefore feel the influence of software more than one way. For example, the game offers particularly intensive linear phases, and the satisfaction of out out of the way, which is victorious, will remember the feeling that souls can offer.
However, it is not the only aspect that remembers the productions carried out by the Miyazaki teams. Clearly darkness is particularly highlighted Exploration and discoveryincluding the associated dangers. For this reason, the studio decided not to integrate mini-map into the interface so that the levels are to be visited. Instead, François MeurisseSandfall Director, said they preferred to use a compass system.
The studio's ambition is to deepen us next to the heroes who go to the heroes Blind shipping. Like you, we will therefore dare without a tool that would help us too explicitly in our adventure. It is a choice that wants to be related to history, but is also liable to current standards. In recent years, obvious in-game cards, as found in the GTAs and others, have been avoided in recent years. The latest games now prefer not to show anything like a Zeldaatem of the wilderness or to choose a compass on the top of the screen, such as the Last Assassin's Creed.
If there is a minicard, you can rest. We want the players to discover the world like the programs. You have no card because all previous expeditions failed. So yes, it is sometimes difficult to find your way.
François Meurisse, to Eurogamer.
Source: Eurogamer.



