Cyberpunk 2077 can of course also be played on the next-gen platforms PS5 and Xbox Series X with today’s release. Microsoft disciples are apparently given one more graphics setting.
The Xbox One and PS4 versions of the new Cyberpunk 2077 can be played on Xbox Series X / S and PS5 thanks to the backward compatibility of the new consoles. A specially optimized version of the patch is to be submitted in the coming year, but the compatible versions of the last generation are already benefiting from improvements. Microsoft fans can obviously look forward to one more choice.
The first test runs revealed that the PS4 version of the game on the PS5 apparently runs at a fixed 60 fps, which generally guarantees a smoother game flow. A significantly higher resolution is therefore not available here.
Apparently it looks different on the Xbox Series X, where gamers get a choice between a performance mode and a resolution option. The performance mode has the same effect as the game has on the PS5, i.e. the frame rate is optimized on the powerful Microsoft console and the game runs more smoothly. However, if you place more value on a higher resolution, you can choose such an option here, which then affects the frame rate.
The reason for this is probably that Microsoft’s downward compatibility is much more deeply integrated into the system and is more mature. Similar differences could also be found in other games such as Star Wars: Squadrons, Call of Duty: Warzone or Rocket League. The Rocket League makers at Psyonix recently said in this regard, for example: “To enable 120Hz on the Xbox Series X / S, only a minor update is required. In order to do this on the PS5, a full, native port is required, which is because of how backward compatibility was implemented in the console. “
The mentioned next-gen upgrade to Cyberpunk 2077, which is planned for 2021 and which will then also implement ray tracing, should help for PS5 gamers.