The next season of Destiny 2 is just around the corner and one of the new features will be the long-awaited transmog system. In a dev blog, Bungie has now commented on the details and they should not only be a source of joy.
With the new season, the new armament synthesis will find its w ay into the game, combined with the return of the character Ada-1 to the tower as a contact person for such cosmetic matters. Bungie now explains how the whole thing should work.
Accordingly, you have to collect so-called synthetic threads in battles. You can spend them on forays, which in turn bring you synthetic strands. At the weaver in the tower you can have these converted into synthetic fabric. With it you can convert unlocked armor parts from the collections into armor ornaments. So that everyone can access the stuff, there are said forays for all game variants: strikes, melting pot, gambit, nightmares, raids and dungeons. So: even more grind in sight.
There is a catch, however, because the synthetic fabric is limited to a maximum of ten units per class and season and this is where it starts to get a little annoying. Ten units are just two complete armor sets and there are a few exceptions when you use them Read directly in the devblog can. Even if you get a bonus of ten more units at the start, that’s not that much. If you want more, you have to purchase synthetic fabric templates for direct purchase in Everversum, i.e. spend real money.
Another change concerns the shader system for the color design, which will be completely redesigned with the new season. Practical: the function of applying a shader to all parts at the same time finally finds its way into the game. As it stands, shaders will no longer clutter up your inventory, but instead go to a library that you have permanent access to.