Teardown lets our jaws drop: never before has realistic physics been calculated so complex and convincing, and that with voxels too! Now the extraordinary game by the Swedish pioneer developer Dennis Gustafsson from Tuxedo Labs is making great strides towards the full release from Early Access Steam.
On December 2nd, 2021 the big update 0.9 was released, which brought the complete second half of the campaign. Means: new maps, new mission types, new destruction tools, new characters and even mechs, i.e. robots that are hostile to you. In addition, modders get more options to use the built-in pathfinding.
Next, the developer Tuxedo Labs wants to wait for the feedback from the players and then take the last part of the way in early access: the preparation for the big 1.0 release.
Teardown works best in moving images. There are now even physically simulated tornadoes in Teardown, as the new gameplay trailer shows:
Physics wonder Teardown shows the second half of the campaign in the new gameplay trailer
What is teardown anyway?
Explaining teardown is not that easy: It’s a mission-based destruction sandbox in which we can completely destroy the levels thanks to unprecedented physics simulation. As a demolition contractor in the Miesen, we accept dubious orders and just destroy the property of our client’s unpleasant competitor.
In the different missions, for example, we have to hack three computers and then run away before the police arrive at the scene. Because as soon as the first PC has been touched, a tight time limit begins. So we have to systematically create shortcuts beforehand by tearing down walls, using an excavator to devastate an entire building or providing us with a sports car to escape. In the meantime there are new missions, which for example take place on the also new tropical island.
You can see this and other new locations in the screenshots:
View teardown screenshots
The big star of Teardown is the physics calculation. With the new tools activated, we blast holes in load-bearing walls and watch how the building statics slowly give way. If we shoot around with the bazooka, fires arise that spread realistically. Even the smoke is simulated! The same applies to water surfaces that allow different materials to sink more slowly or more quickly.
Developer Dennis Gustafsson gained some fame in the industry through his work on the mobile physics game Smash Hit. Teardown started as an eye-opening experiment before it became a real game.
Teardown im Early-Access-Test
Is the physics wonder a good game too?
You can read in the Early Access test that we have linked for you above to find out how Teardown already excited us at the start of Early Access, but at that time it was still limited with content.
Need more physics? A new, equally impressive physics game from a Europe company is called ABRISS and, dear people, the name really says it all!