Assassin’s Creed Mirage is being advertised as a departure from the huge open-world games like Odyssey and Valhalla. The responsible Creative Director Stéphane Boudon recently revealed why one wants to go this way and what that entails in detail dem Magazine Gamesradar.
That’s why Mirage should be different
Returning to the roots of the series is clearly the focus of Mirage. This is not only shown by the first trailer with its references to features of older games, such as a classic parkour system. We also already know about other gameplay details that should make long-established assassins sit up and take notice. You can read more about this in our analysis of a demo for journalists and in the overview article on the game:
Assassin’s Creed Mirage
All information about release, gameplay, story and Co.
But why is Ubisoft talking about daring to return to old qualities, at least for the next Assassin’s Creed? Developer Stéphane Boudon explains that the wishes of the fans were also responsible for this, after a return to character driven stories
crave and to one more intimate scale
want back
This was also convenient for the developers and would have tangible advantages for the studio: It would allow you to focus better and give you time to thoroughly work out central features. At the same time, modern hardware allows the approach of classic AC games to be expanded and improved.
There are simply additional gameplay possibilities and interactions between systems to discover, as well as more depth. Especially the city of Baghdad will incredibly detailed and immersive
designed and is said to be one of the main characters of Mirage.
3:45
Assassin’s Creed Mirage: See what awaits you in 2023 in the first trailer
This is how social stealth works
After the rather general explanations, Boudon goes into a little more detail and explains that at Social Stealth
, ie the possibility of submerging in groups and crowds of people, borrowing the principle of Assassin’s Creed Unity. Here you are hidden as long as at least 3 people are around you.
In addition, the returning stealth tools such as smoke bombs and throwing knives have been revised. So you can upgrade them to get benefits that suit your play style.
Will Mirage really be like Assassin’s Creed 1?
For fans of the first Assassin’s Creed games, Mirage is starting to sound like a real treat. But one must not forget that at least the public hasn’t seen a single second of gameplay so far. Although we already know some details, it’s difficult to assess how far the return to basics will go.
However, the fact that the series then split into RPG-heavy and more classic titles with the Hexe and Red projects indicates that Ubisoft is quite serious and will not try to accommodate several approaches in one game. By the way, if you’re wondering what the story of Mirage looks like, our author Christian Schwarz can help you: he has in the last DLC from Valhalla some interesting clues discovered.
What do you think of Mirage so far? Are you looking forward to the game’s more traditional approach, or are you more excited about returning to a large open world with RPG elements? Feel free to write it in the comments!