Blizzard has once again released the quarterly update for Diablo IV and that makes dungeon fans sit up and take notice, because the action role-playing game will obviously not be lacking in scope.
The new developer update is dedicated this time to the theme of dungeons and biomes. If you believe Art Director Chris Ryder, you have a lot ahead of you. According to him, Diablo IV will span five distinct regions and literally hundreds of dynamically themed dungeons.
Ryder emphasizes that Diablo IV should be much darker than its predecessor, almost back to low-fantasy gothic horror. The goal is credibility and not realism, which is what you want to achieve through the materials and architecture used. Weather conditions, the different biomes, but also the feeling of history also play a role.
The atmosphere is almost tangible in places, with weather and lighting playing a more important visual role in Diablo IV. The graphics of Diablo IV are based on modern techniques and uses physically based lighting.
The team also explores the design of various regions such as the Scosglen coast with its deserted beaches and wild cliffs, ancient fishing villages and evidence of lost cultures. Or the Orbei Monastery with steppes and salt flats all around. Or the medieval settlement of Kyovashad, each of which is also presented in the video.
The design of the dungeons with again random layouts is also discussed. Among other things, how different tile sets can be covered with different themes in order to provide enough variety. Also, there are now more seamless transitions between the tile sets, which also allows tilesets for different environments and thus different visual styles to be mixed in a dungeon.
The new one is garnished Blog entry with a whole series of videos that you should definitely take a look at.