DON’T NOD is changing course and completely restructuring to refocus its projects while announcing the development of many new titles. A great surprise!
DON’T NOD, the famous Paris-based video game developer and publisher, has just announced a major organizational restructuring. This marks a key phase in his development. This transformation is part of the desire to consolidate its expertise in three specific game genres. Each of them has shaped their success over the years. What exactly can we learn?
A restructuring to focus on what’s important at DON’T NOD
With over 15 years of experience developing and creating 10 groundbreaking games such as Remember Me, Life is Strange, Tell Me Why, Vampyr and the most recent Banishers: Ghosts of New Eden, DON’T NOD draws on its rich history when structuring its teams back three axes: role-playing game, narrative adventure and action-adventure. This strategic move is presented as consistent with the company’s long-term vision and ambitions for 2025 and beyond.
This new structure allows DON’T NOD to visibly retain creative control. Promote greater responsiveness to market trends and player preferences. Oskar Guilbert, CEO of DON’T NOD, emphasizes that sustainability, innovation and creativity are the pillars of the company’s strategy. The aim is to strengthen DON’T NOD’s position as market leader. Capitalize on the popularity of RPGs, narrative adventures and action-adventure games. Rather concentrate on your own know-how…
New projects
As we can read in a press release, this specialization of industries promises more innovation. . In addition, this focus on increasingly specialized expertise should also allow production costs to be optimized thanks to the development of specialized in-house tools. In fact, having tools available for three genres simplifies management compared to developing a new tool for each new game.
The French Studio There are currently seven projects in progress, including five internally developed projects, including DON’T NOD Montreal’s Lost Records: Bloom & Rage, announced during The Game Awards 2023, and four unannounced projects. The other two projects are being developed externally: Koira from Belgian studio Studio Tolima and an unannounced project with Tiny Bull Studios.