Doom: Dark Ages won't have any multiplayer modes as id Software wants to focus on “improving the single-player experience”

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Doom: Dark Ages won't have any multiplayer modes as id Software wants to focus on “improving the single-player experience”

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The secret is out. “Doom: Dark Ages” will be May 15, 2025this will be the third “nu-Doom” game launched by the famous developer id Software. But confusingly, the game is a prequel to the instant classic Doom (2016), which will eschew the trends established by the first game in the reboot series and 2020's Doom Eternal: It won't have multiplayer.

In a roundtable interview hosted by id Software's Marty Stratton (studio director) and Hugo Martin (creative director), two Doom veterans confirmed that Doom: Dark Ages will not have a multiplayer mode.

When asked why the game didn't have multiplayer elements at launch when both Doom (2016) and Doom Eternal had them, Martin explained : “We want to go all-in on the campaign.” “We've been able to level up the single-player elements [of Dark Ages] Because that's our whole focus. “

This time the game doesn't just have you holding the line as a near-immortal doomsday killer, either. As a direct result of investing more resources in single-player development, we'll have scenarios involving “a 30-story Atlan mech” and a “fire-breathing cyber dragon with a Gatling gun.” Yes, really.

“This is really something we've wanted to do for years, the last two games,” Stratton explained, specifically when it came to Atlan's addition. If you're not entirely familiar with the Apocalypse lore (and who can blame you), Atlans are giant bipedal war machines used by the Night Sentinels in their war against the forces of Hell – you'll probably look like they're lifeless husks before you play When it comes to past Doom games.

A dragon with cybernetic wings, a gatling gun on its head, and some disgusting looking claws. From Doom: Dark Ages.

We're doing this because there are no members of Congress, just to clarify that. | Image source: id software

Both Stratton and Martin seemed very excited about the reveal and inclusion of mechas in Doom: Dark Ages, saying that finally letting Doom pilot one of these Evangelion-sized beasts was to allow for more development time A direct result of the single player element of the game.

On a related note, the duo also boasted that this is the “largest play space ever in a Doom game” and showed off a variety of additional dungeons, caves, and battles you can take part in if you stray from the norm in. “You control the tempo of the game,” Martin said with a laugh. “You control where you go, who you fight, and what goals you pursue.” Once again, the developer noted that id's ability to focus entirely on the single-player aspect of the game allowed it to inject so much content into the story and world.

The 30-layer Atlan Mecha in

Enjoy it, Shinji Ikari. | Image source: iD software

I'm not complaining; in today's world where we see multiplayer games failing at an extremely rapid rate and live services taking up more and more space on virtual storefronts, it's refreshing to see a single-player mode in a game Attracting so much attention from a prolific developer. Perhaps this is something both Sony and Blizzard can learn from in the coming months and years.


Doom: Dark Ages launches on May 15 and will be available on Xbox Game Pass for PC and Xbox Series X – but it's also coming to PlayStation 5.

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