Due to its popularity, Splitgate developers were forced to take the beta version offline

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Due to its popularity, Splitgate developers were forced to take the beta version offline

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The Splitgate developers decided to close the beta while they worked hard to handle all the requirements.

In an unusual move, Split gate Developer 1047 Games has taken the very popular beta version of the game offline after reaching more than 65,000 concurrent players.

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Splitgate is a multiplayer shooting game that uniquely combines Halo’s gunfight and feel with Portal’s portal. It has been available on Steam since 2019, and recently entered the public beta on PC and consoles (with cross-play), which has caused a surge in player interest. According to the developer, more than 600,000 new players checked the game in just a few days, which strained the system in a way that the team hadn’t expected.

After a night of instability and constant updates on Twitter, 1047 Games decided to simply take the beta version offline to expand its system.

1047 game explained Its database is designed to handle 65,536 concurrent players, The game surpassed last night, causing connection problems and other types of problems. The four-person team initially tried to optimize to help mitigate the impact, but then realized that the problem was too large to be resolved during a brief maintenance shutdown.

“We hope we can spend money to solve this problem and buy more servers, but there are a lot of moving parts, and expansion is a very complicated problem that takes time,” 1047 Games wrote.

Currently, the team is developing a queuing system that will help manage the influx of large numbers of players until the database limit is removed. After implementation, the Splitgate beta will be back online-this should be sometime today.

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