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Elden Ring: details on technology and resolutions

Geralt of Sanctuary by Geralt of Sanctuary
November 8, 2021
in News
0

Now that we’ve finally seen some gameplay for Elden Ring, the hearts of Souls-Like fans should be pounding. Now there is some information about the technology as a reference.


Bandai Namco as the publisher has added some details to the support pages for the game. There you can read, among other things, that the game will also receive ray tracing support via p atch after the launch. It is still unclear to what extent, but it is already clear that both PC, PS5 and Xbox Series X will enjoy the visual beautification.

Resolutions up to 4K (3840 x 2160) should be supported on the PC. There is one bad news, however: the refresh rate is limited to a maximum of 60 fps. Apart from that, the PC version should support HDR and ray tracing.

The game will be able to deliver a maximum of 30 fps on PS4 and PS4 Pro, whereby the PS4 version runs on 1080p, on the PS4 Pro 1800p via checkerboarding is envisaged. The PS5 version has two modes, namely a resolution mode with 30 fps and a performance mode with 60 fps. 4K resolution is offered in both modes. HDR is available on all PS4 variants, ray tracing only on the PS5.

The Xbox One offers 900p and 30 fps, the Xbox One X should handle 4K and 30 fps. Both Xbox Series S and X receive a performance mode with 60 fps, with the resolution of the Series S at 1440p, for the Xbox Series X at 4K. With the exception of the Xbox One, all models receive HDR, while ray tracing is only supported on Xbox Series X.

Elden Ring – Felix reacts to 20 minutes of new gameplay

There is finally new material on the open-world RPG Elden Ring. Felix looks at the 20 minutes of new gameplay and comments on it for you.

Tags: DetailsEldenresolutionsRingTechnology
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Geralt of Sanctuary

Geralt of Sanctuary

Since I had my first console when I was 10, I've never stopped playing. I'm a multiplatform player and my favorite genre is RPG.

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