The cornerstone of 3D action-adventure games and video games, The Legend of Zelda Ocarina of Time isn’t perfect even in the eyes of its producer.
At a time when Nintendo often decides to communicate as late as possible about future releases from its catalogue, it’s hard to imagine the endless development of The Legend of Zelda Ocarina of Time. Postponed several times, the first episode in 3D will have largely played with the nerves of the players.
Zelda people
Despite its endless qualities and arguably everlasting status as a Nintendo 64 cult game, producer Shigeru Miyamoto (as is often the case) wasn’t entirely happy with the 1998 copy, a historic interview today reveals, taking good care of the site shmulations :
During this 1999 River interview, the producer of The Legend of Zelda Ocarina of Time is primarily asked about the game’s balancing and difficulty, calls Navi. It’s not necessarily for the reasons we believe:
Now I can tell you: I think the whole navigation system is the biggest weakness of Ocarina of Time. It’s incredibly difficult to design a system that gives correct advice, advice tailored to the player’s situation. To do things well, this mechanic would have taken as much time as it did the whole game, and I was very afraid that striving for this perfection would sink us into a hole.
I have no time
In addition to indicating the direction or specific points of interest for the players, the Fairy of Ocarina of Time can be consulted to know the procedure to follow:
When you read Navi’s text, she repeats the same things over and over again. I know it sounds bad, but we deliberately kept it to this somewhat “stupid” character. I think if we had tried to make Navi’s hints more sophisticated, this “stupidity” would have been even more noticeable. The truth is that I wanted to erase the whole system, but that would have been even more difficult for the players. You can think of Navi as for those who want to stop playing for a month or so, then pick up the game and remind themselves what they should be doing. That’s a cheeky excuse, I know. (laughs)