Witchfire is slated for Early Access very soon, but until now we knew very little about the dark fantasy shooter’s weapon system. Now, in a new gameplay clip, Creative Director Adrian Chmielarz explains how Witchfire’s arsenal can be enhanced with magical upgrades.
The shooter takes an unfamiliar path and does not rely on crafting or menus, in which we screw attachments. Instead, we improve our weapon by targeting our opponents in specific ways!
We explain the details here, but first the full-length video:
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Witchfire: Upgrades weapons are in combat, not in the menu
Basically, all weapons in Witchfire from revolvers to crossbows work as you would expect as a shooter player. However, hidden magical properties can trigger special effects – if we play the weapon accordingly!
Adrian Chmielarz explains the system using the example of “Hunger”, a particularly thick pistol in Witchfire:
- Hunger charges with every critical hit – this can be, for example, headshots or hits on particularly sensitive areas, depending on the opponent type.
- Now when reloading Hunger, for each critical hit previously landed, we get a magically charged bullet that glows blue and deals bonus damage.
- The additional damage from blue projectiles also continues to increase the more critical hits we land in a row, becoming more and more powerful.
- If we have only achieved critical hits with a cylinder, our bullets will receive the elemental effect Ice after the reload and freeze opponents.
Hunger is specifically made for pinpoint players who focus on prec ise headshots and weak spots. Each of the weapons in Witchfire is said to have such a specialization with additional effects that further differentiate the playstyle of the arsenal.
What is Witchfire about? In a devastating war between witches and the Vatican, we as players are sent to track down a particularly deadly monster and recover its legendary artifact. We use forbidden pagan magic and deadly weapons from the secret arsenal of the church.
The semi-open game world should enable different ways to reach the goal and motivate new attempts with roguelite elements. Witchfire is being developed by the creators of The Vanishing of Ethan Carter, who already have plenty of action experience with Painkiller and Bulletstorm. Are you excited for Witchfire?