although it is obvious Devil May Cry had a big impact final fantasy 16it seems that Marvel vs. Capcom 2 is also a source of inspiration.
In a few days, we’ll be entering Final Fantasy 16’s launch month, as we were reminded in the launch trailer we showed off at the PlayStation Showcase recently. In terms of gameplay, it looks decidedly stuck in the realm of real-time action combat, like its predecessor 15, and with Devil May Cry 5 designer Ryota Suzuki, it’s clear to see the game’s fighting style. Interestingly, though, the game was also inspired, according to Suzuki, by a specific feature in another game Suzuki developed: specifically, the accessibility feature in Marvel v Capcom 2.
Suzuki recently did an interview with Game Informer, where he shared how Marvel vs. Capcom influenced Final Fantasy 16. As you may or may not know, in Marvel Vs. Capcom 2, we have assistance systems where you can give orders to your buddies during battle,” Suzuki said.
“By implementing that system, we were able to create not only the one-on-one feel, but also the feel of multiple people fighting at the same time, creating this really crazy combat system. We took some of that knowledge with Torgal to create the this system [Clive’s companion dog that can be commanded in battle to do different things] And the ability to issue commands to pets while you’re alone but still working together. ”
In Marvel vs. Capcom 2, using a support character meant your fighter of choice couldn’t act, this part of the feature was scrapped in 16, meaning you as Clive could fight alongside Torgal without any interruptions.
Final Fantasy XVI looks to be going pretty well so far–our very own Alex recently got his hands on it ahead of the upcoming demo and recommends that everyone should give it a go.
Final Fantasy XVI will be released on PS5 on June 22.