Final Fantasy VII Rebirth: First PC patch should fix several problems

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Final Fantasy VII Rebirth: First PC patch should fix several problems

Fantasy, Final, fix, patch, problems, rebirth, VII

The start of Final Fantasy VII Rebirth on the PC could have run better; A first patch should now provide remedy.

Final Fantasy VII Rebirth has been officially available for the PC for a few days, but this game version had to struggle with all kinds of problems and technical shortcomings. This is also why the first feedback from the players was rather behavior.

Square Enix is ​​now trying to improve and has released a first PC patch. With this update you want to tackle many of the complained problems that revolved around performance problems, crashes, breaking frame and questionable texture rendering.

Via Steam, the patch can now be downloaded to version 1.001, which above all focuses on improving the stability of the game as a whole. In addition, according to the patch log, several bugs and glitches are remedied. Overall, Final Fantasy VII Rebirth should now be noticeably better after installing the update on the PC.

In addition, the graphics settings are initially automatically set to “low” if you should play on the Steam deck. If you adjust adjustments here, the settings for future game sessions will be saved. In addition, the basic setting in terms of anti-aliasing is now set to DLSS, provided that you own an Nvidia graphics card with the support of DLSS.

The patch log for version 1.001 at a glance:

  • Improved overall game stability, including several bug fixes.
  • Fixed the graphics preset to be set to ‘Low’ when launching for the first time on Steam Deck, even when save data is linked from the cloud. (The next time the game is launched on Steam Deck, the saved settings will be applied.)
  • When playing on a PC that supports NVIDIA DLSS, the default setting for ‘Anti-Aliasing Method’ is now set to ‘DLSS’.
  • The DirectStorage DLL (Dynamic Link Library) has been updated to the latest version.

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