Fragpunk is like every shooter, everywhere once – and probably NetEase's next Marvel competitor (if the developer has the right card, you can)

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Fragpunk is like every shooter, everywhere once – and probably NetEase's next Marvel competitor (if the developer has the right card, you can)

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Fragpunk is like every shooter, and it's everywhere.

When a mysterious element appears, it breaks the pieces, giving the lancer the power of otherworldly, attracting people from different realities to a parallel universe of a series of kale series, now they are mercenaries who collect glunite Mercenary.

But Fragpunk feels like a simultaneous fusion of reality on an aesthetic level. The main game mode is a duty-style search and destroy bomb drops, tie ends with a series of Warzone Gulag-style 1V1, with Boing-Boing sports mats such as Battle Royale, Gun Economy and Handling Calls, Mind CS: Go, though Heroes The mixture is similar to Valente, and then the performance of these heroes – with comics and animated background videos – is reminiscent of Overwatch, which is reminiscent of Blizzard.

But the unique aspects of Fragpunk all exacerbate the confusion and bring it together.

Trading between shard cards for each turn, putting the one-time modifier in the next game. When you are killed and perform objective actions throughout the entire game, you build points that allow you to invest in different shard cards or save everything into a particularly perfect feature game.

These effects range from relatively simple – but extremely powerful in fairly large twitching, low-kill shooting games – things like polishing your maximum HP or turning on the big head mode of the enemy team, to the change of the rule changes that will be the whole Map The entire map completely removes the cold swipe or completely removes one of the bomb sites.

These cards add a third metagame to your pre-match preparations as you have to think about your weapon and hero choices at the same time, as well as how you and your team choose the cards for all other decisions.

“These cards can bring you a lot of strategy and a lot of depth,” said Xin Chang, creative director of Fragpunk. “We want the game to be more creative and add a lot of crazy ideas because these cards implement different weirdness,” said Xin Chang. idea.

“If you make a traditional competitive shooter, you don’t have the chance to bring so many turning points because players may be more concerned about balance, or they don’t accept changes per turn. But our features are changes, so it doesn’t matter .”

Character holding card in fragpunk

You do need to play the card correctly. | Image source: netease

Many characters in Fragpunk are extremely powerful, from weapon skills such as the broker's built-in rocket launcher and Hollowpoint's single-shot sniper to far-reaching electric shocks against Corona and Serket, Sonar's consumption and Kismet's discovery.

The combination of powerful, often explosive hero abilities and this constant set of rules gives Fragpunk a distinctly unique advantage if a bad guitar studio can avoid some cards being better than others, so they won't become more exciting Automatic selection.

As all these huge effects disappear immediately, Fragpunk also feels confused, and there is certainly a learning curve that seems like you are often hit at once, but as the player advances its goal, the game's expected direction is to stay away from ability spam, and more Many places have turned to strategic teamwork and advanced sports.

“Our chaos comes from cards. That's why we're very careful about making new cards,” Xin explained. “At least at first, we don’t want the new cards to be very powerful – even if we play the ban, we still try to make each card not an OP, which is very important.

“Chaos make the game very fun and very casual. However, if players play games as competitive players for a long time and develop their game skills, they will gain more control and control of losing. This shouldn't be very Confused. If this is too confusing, you have no way to win it. That's what we don't want.

“That’s why we have developed some strategies to make the game more competitive.”

Character observes another character through the scope in fragpunk.

Keep competitive attention. | Image source: netease

One of the ways Fragpunk brings these competitive strategies into the game is the pace of play. The motion is designed to be fast and smooth, but not as super fast as the Apex Legends.

Bad guitars try to find the best location, rabbit jumping and other advanced sports techniques are possible and encourage players to incorporate sports into their own matches instead of standing still and shooting, but not the main determinant of whether you win the gun battle .

The end result should reward the player's skills with marginal advantage, which can have a strong impact in case of pressing situations, but it's obviously a tough trade-off, as subversive sports can also lead to oppressive game plans.

“Some characters are very strong and we need to do some work on this balance. In our tests, we found that the players who can rush are very strong,” Xin said. “For example, we felt it was very healthy to have a lot of characters who could rush into the focus because it wasn’t very technical. It was very difficult to defend them and make the core gameplay more boring because you could rush every time and Occupancy.

Brightly colored fragment cards in fragpunk

You can choose from a large number of fragment cards. | Image source: netease

“In this example, we make these characters form these characters. However, if the character is strong in controlling the map or slowing down, we think it can. We think it's healthier. It's a good thing to keep it in the game, Even if it's powerful, we don't want to make that change.”

So, behind the powerful character abilities, the almost counterintuitive purpose seems to be a deterrent that works, slows down the game. Then, instead of relying on consistently succumbing to heroes or super-fast movements to give the game a natural sense of speed, Fragpunk creates processes by introducing natural imbalances, which is crucial for the roaring debate in competitive FPS games of.

Xin admits: “6v6 comes with Overwatch, we tried it in the map, but it didn't work.” “If you're 6v6, you can divide 3 people in B as well at A and 3 people, So it looks very balanced. But we found that in bomb spoil mode, your defense imbalance in A, B and MID is crucial.

“If it's not a balanced player, you can come up with different strategies, but when the number of players is equal, there's an optimal distribution, there's a best solution. Too solid.”

“That's why in a more similar game mode to Counter Strike, its 5V5 can't be 6v6. However, for a more similar mode to Overwatch, I think that's OK because they're completely different – not like FPS, but more like MOBA. You need to have a tank, a therapist, a DPS, and it works. But for bomb spoiled mode, it's a solid solution, and why we're still 5v5.”

However, within this 5V5 framework, there are still a large number of player choices during launch, including more than a dozen characters, a complete set of weapons and more than 100 fragment cards. So while FragPunk is free and will receive updates upon startup, it is not early access.

A character-chosen screen in Fragpunk, with a black male character with a red lock and a golden sash stands in the middle of a purple and yellow sunscreen.

Does it look exactly like Fortnite and Apex at the same time? | Image source: netease

Thankfully, it also seems to take the more general F2P model, and the Battle Pass once you purchase them, it won't expire in the rankings, but not in accidental mode and customizable with console and PC Customizable cross-play, or if you prefer.

Bad Guitar is a NetEase Games Studio, and it's interesting whether FragPunk follows a similar trajectory to the other recent competitive shooter Marvel competitors of Netease, which had a huge success but eventually gave up the entire U.S. shortly after launch development team.

Fragpunk obviously didn't have a Marvel license immediately, but it's really a unique piece of Fragpunk card center mechanic launch after the hype is gone, keeping the player group.

“I think this is an important trend to have enough content when online service games are launched,” Xin pointed out. “If you have the ability to provide enough content, you should. I think it's purely because the team is small and they aren't efficient enough.” to produce enough content so they can earn early income to sustain development.

“I think if you have that efficiency, you need to do as much as you can and be fully prepared.”


FragPunk will launch on March 6 on PlayStation and Xbox consoles and launch on PC via the Steam and Epic Games store. Bad Guitar is investigating the possibility of Nintendo Switch 2 ports.

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