Despite its difficult start, the management game Cities Skylines 2 is far from giving up and the community has decided to tackle the problems head on. Explanations.
Not everything is rosy in the world of Cities Skylines 2, the city-building simulation game developed by Paradox and Colossal Order. The start was complicated. But don’t panic, to solve the problems, the community can count on the work of the developers and… the players!
Cities Skylines 2: Free content saves the economy
The economy in Cities Skylines 2 can be volatile, demanding, and extremely difficult to balance. From one year to the next, players can go from a thriving city enjoying revenue from exports and taxes to a declining economy characterized by high unemployment and a lack of interest in agricultural and forestry products. Whether you are an experienced player or a beginner, the way money works remains the same in CS2. As Paradox and Colossal Order continue to address the game’s technical and performance issues, a brand new mod aims to make the economy more manageable for players.
So far the mods for Cities Skylines 2 have been very useful. Although there is no official support for modding yet, fan-made fixes and adjustments are already available. The Paradox platform, planned for 2024, is intended to make it easier to create and exchange personalized assets. Until then, there is still a lot to discover, especially when it comes to traffic, roads and artificial intelligence for travel.
The Economy Fixer mod, created by modder TDW, is perhaps the best economy management mod for Cities Skylines 2 yet. It introduces four new variable difficulty levels for the entire game economy. Players can choose between easy and easy mode or level it up to the super difficult level.
A mod that adapts
Instead of adjusting based on your income, progression rewards are now fixed and depend on the difficulty level you choose. Likewise, the grant system has been rebalanced, initially offering more money but gradually decreasing as the city grows. All income factors such as exported electricity and goods vary depending on the difficulty level.
The mod also introduces a new prize: Demolition. Now, when you destroy a building, you have to wait until the rubble is cleared before you can rebuild it. This costs money and varies depending on the number of residents in the demolished building. These costs are added to the monthly budget, but these options can be enabled or disabled depending on the challenge level the player wants to take on. With this mod we clearly go beyond what was done in Cities Skylines 1.