Free machine guns and launches and for all

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Free machine guns and launches and for all

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Fans of Borderlands We recently had an appointment with Gearbox and PlayStation: a state of play of almost 20 minutes dedicated exclusively to Borderlands 4. It was very exciting because they showed and explained several important sections of the experience. While there were kinematics, most were authentic gameplay: with HUD. Guided, yes, but good.

By way of summary, there was talk about the new story and its connection with Borderlands 3, the new location (planet Kairos) and its context, the four new searchaccachas and their skills, the main enemies, the improvements in exploration and mobility (which are many), the cooperative system with crossly, substantial improvements in the menus and the loot and finally everything that has to do with weapons. And I want to focus on this last point because it is something wonderful.

Borderlands' arms race

It is unquestionable that weapons are one of the main borderlands. They are fun and unique. There is nothing so crazy, absurd, hilarious and exaggerated in any other game, perhaps Skippy of Cyberpunk 2077 and the High On Life weapons. I am a great fan of Borderlands and the arsenal that Gearbox gives us in each video game is one of the main responsible.

To begin with, they have created three new arms brands for Borderlands 4. Order, focused on precision and require a previous load before firing their energy projectiles. Ripper, automatic weapons that require a small load. Daedaluz, who admit many types of ammunition and are easy to use. These are joined for known brands: Jacobs, Maliwan, Vladof, Tediore and Torgue. That there are new brands is very good, because it expands the possibilities.

Gearbox has thought that players can become a little more insane than we are already about to play Borderlands With a new system of official pieces, which allows the same weapon to have characteristics (behavior, appearance and skills) of several brands. This opens the arms fan at very crazy levels. In this sense, I am looking forward to experimenting with my two favorite brands: Jacobs and Vladof. Ah, this linked to the new weapons in themselves. For example: there is one that you throw when recharging it and shouts “I love you!” (I love you) Before impacting an enemy and exploit.

Another good news is that Gearbox has taken the legendary weapons again: they will appear much less frequently and their skills are truly unique. You are supposed to find one of these will be a special and rare event. This was the only point of the State of Play in which I frowned and just released a “we will see that.” I need to see it to believe it. Few games that have promised this have ended up complying.

I imagine that Gearbox thought “of lost to the river” with the matter of the arms race. Put to fall into the well of dementia, better to do it until they play background. And better, because chaos and massacres are coming as never before. And they have realized that we do not use weapons thought as much as they/we would like that their great power is limited by the low ammunition. It is very valuable, as is the case in other games such as The Division 2 and Destiny 2, and is usually reserved for bosses. They want to change that … and they have done it.

But let's go back to combat so that I can show you my favorite part: artillery. It is the new equipment slot for launcher and heavy weapons, such as randacohetes. Instead of occupying a gun and ammunition, artillery now has reuse times. That of reserving large weapons for fighting against bosses. Now you can make things jump through everything you want.

I am not ashamed to say that I hit a small jump in the chair when I saw this during the State of Play. I had to go back a bit to see him again because it seemed too crazy to be true. And yes, it was as he had understood: now heavy weapons function as another ability. They have “infinite ammunition.” They are activated, they are used according to the number of projectiles available, the reuse time is expected at the end and start again. In the presentation we were able to see a launcher and a two -gun machine gun.

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This novelty is very crazy. This not only increases our fire power considerably, it also changes the way of focusing the Builds. We are facing an RPG: if there is a reuse time, then there should be the possibility of reducing it through passives and equipment pieces. I don't know if you see where I go, but I can see players with characters constructions based on having heavy weapons every two by three. I hope this change is not detrimental to its ability to harm, because in that case it would be a step back.

Knowing the franchise Borderlandsthese changes and all mobility improvements, which are not few, I think the gameplay of Borderlands 4 It will be very cane. And more when we play with friends! I really like everything seen from the game weapons. Hopefully you feel as good to play them as it seems in the State of Play. In any case, we will see more in June. Until then, I just have to dream while I reviewed this presentation.

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