FromSoftware has achieved the impossible: turning something as simple as a bonfire into an icon inside and outside of video games. We have all once thought about Dark Souls when seeing a bonfire during our adventure in other worlds and even at a barbecue in real life. It is enough that it has something stuck in the center. And the same applies to Bloodborne lanterns, for example.
Many video games have tributes to Dark Souls: Fallout 4, The Witcher 3: Wild Hunt and even Days Gone itself. Bend Studios, responsible for Deacon St. Jones’ highly underrated post-apocalyptic adventure, hid a bonfire in their world with a machete stuck in the center.
The good news is that the reference is in an area where you can go very early. It is an enemy camp that you will pass through many times, there are several main missions around it and it is part of a secondary mission. In other words, you’re unlikely to miss it… and yet many players haven’t seen the reference.
Unlike games like Fallout 4 and The Witcher 3, where the bonfire is interactive and has effects, in Days Gone It is something much simpler. You find the campfire unlit with a machete in the middle and the only way to interact is to pick up the weapon to add it to your equipment. Some fire or sound effect would have been nice, but at least we have the reference.
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