Gameplay for Multi Game in the universe of control

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Gameplay for Multi Game in the universe of control

control, game, Gameplay, Multi, Universe

Outstanding Control 2 introduced us to another FBC Firebreak, its Multi -FPS in the same universe. Here is what you remember this new presentation.

After excellent control and Alan Wake 2, which on the one hand offer an action game in the third person and on the other hand a terrible game, Remedy intends to add a new stone to the construction of his interconnected and paranormal building. Here is FBC Firebreak, an FPS in collaboration on the left 4 dead, which takes place in the old house, which we had already visited during Jesse's controls. After an initial announcement trailer during the Xbox partner preview last February, the Finnish studio invited us to find out more about it. Regardless of whether it is his gameplay loop, your participation compared to control 2 or even his long-term follow-up, we summarize everything we have learned about it.

Back to the office with FBC Firebreak, but with a hiss

Obvious inspiration with popular Coop -FPS …

This is not remedied by his first attempt at the FPS genre. However, FBC Firebreak is his first attempt to shoot the thing in a cooperative format. The expected electricity of the summer of 2025 on PC, PS5, Xbox series, PS Plus and Game Pass will take place with a group of three players, the shape of a left 4-death-like, with some inspiration at the side of the payment day, even phasmophobia, but in the universe of control and especially in the Federal Control Office, in the famous old house Emplie secret.

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© remedy

… but with a very specific turn to control and remedy

We will therefore embody office workers who are members of the security service or even positions that are not really used to combat accounting. As the remedy explained to us, the old house is located in FBC Firebreak without the top since the arrival of the control in control. This mysterious unit therefore saws the chaos in the office, and its employees have to regulate emergencies to contain the threat. As on a payday or phasophobia, it will therefore be a question of answering urgent missions and the equivalent.

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© remedy

Different work tools adapted to all daily tasks of the office

In addition to a very classic weapon in a left 4 dead dead (Shotgun, assault rifle, Pistol and others), it allows us to take various tools with us very specifically for the universe of control, such as a vacuum cleaner designed against the hisses. We will also be able to assert our character with less powerful, but equally practical versions of the famous objects of well -known control. In the presentation of the game through remedy, we therefore had an overview of a level in which the legendary post-it is the chaos in the office. Our mission therefore consisted of cleaning the crazy number of hundreds of thousands of post-notes before fully covering the old house.

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© remedy

For this task and with the real hordes that have been corrupted by the hisses that mark our daily life in the FBC Firebreak, we saw a kind of pig yeah in the form of a pig with a hand-to-body hand, which is able to create a strong shock wave. The mission ended with an unlikely (but particularly noble) colossus, which was made up for about thirty minutes after the publication of post-notes.

Remedy wants to make his cooperative FPS as accessible as possible for all types of players, but also thinks of those looking for missions who make their skills rude. We can also develop our character with new weapons and passive bonuses that have been received by completing our previous missions to attack more dangerous tasks.

https://www.youtube.com/watch?v=4rDE55ZQOC

An FBC Firebreak service that sets the limits of the borders

Panic not, FBC Firebreak is not a service game

Today's multiplayer fashion is that they are in content over time. A model that is often connected to service games. In his presentation it was very clear from the start: FBC Firebreak has no ambition to be a service game. It is your own admission, an AA that was developed by a small agile team that suggests expanding the control universe in a way that you find fun and coherent. The game is therefore published at the expense of an AA game (a priori around 40 dollars), but no Battle Pass and other similar elements offer.

It should also be noted that FBC Firebreak is also geared towards fans of control and Alan Wake as the pure laves who are simply looking for an entertaining cooperative FPS who has to do with friends. Therefore, the title will inevitably point out the previous Remedy games, but not that fans of the tradition of this networked universe or those who are allergic to FPS are essential.

Long -term tracking -Up of Hissdemonstrations is still well planned

Although it is not an attempt to be a service game, FBC Firebreak will benefit from a long-term follow-up, with new missions, new tools and weapons against HISS and new cosmetic elements are added to attribute its character. On this point, the Remedy also assured us that we should not expect that a day in the office in the office in the attitude of son Goku or other references of this kind, which has absolutely no connection to control, will be clarified. The studio did not say that they no longer want to say about the long -term follow -up from FBC Firebreak. It is therefore necessary to wait for further information on this topic, probably if it approaches its publication, which is planned this summer on PC, PS5, Xbox series, as well as the respective subscription services from Sony and Microsoft.

https://www.youtube.com/watch?v=ohytwww.

Source: Remedies Entertainment sur YouTube

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