Yesterday evening, the winners of the German Computer Game Award 2020 were selected at a digital gala. Among other things, Anno 1800 and The Witcher won 3 prizes.
<a href = "https://img.gameswelt.de/public/images/202004/9ab13d76909d708275684d90e92d7086.jpg" data-title = "German computer game award image 1
Date: Apr 28, 2020 "data-lightbox =" 9ab13d76909d708275684d90e92d7086.jpg ">
For the first time, the winners were honored in a digital gala due to the restrictions caused by the corona pandemic. Barbara Schöneberger and Nino Kerl guided the viewers through the livestream of the most important German award for computer and video games and brought nominees and winners into the ceremony via video.
The winner in the most important category "Best German Game" is Anno 1800 from Ubisoft Mainz / Ubisoft. Star Wars Jedi: Fallen Order was named "Best International Game" by Electronic Arts. The jury honored Foldit with a special award. The simulation helps players to fight the Corona virus. A veteran of German esport, Fatih "gob b" Dayik, won the newly created "Player of the Year" category.
All winners of the German Computer Game Award at a glance
Best German game (endowed with 100,000 euros for the winning game and 25,000 euros each for the other nominees)
1st place: Anno 1800 (Ubisoft Mainz / Ubisoft)
The other two nominees:
Sea of Solitude (Jo-Mei / Electronic Arts)
Through the Darkest of Times (Paintbucket Games / HandyGames)
Best family game (endowed with 75,000 euros)
Tilt Pack (Navel / Super.com)
Young Talent Award – Best Debut (endowed with 40,000 euros)
The Longing (Studio Seufz / Application Systems Heidelberg)
Young talent prices – best prototype (endowed with 35,000 euros for the best prototype and 20,000 euros each for four other nominees)
1st place: Couch Monsters (Laurin Grossmann, John Kees, Marie Maslofski, Dennis Oprisa, Luca Storz, Jaqueline Vintonjek – HTW Berlin)
The other four nominees:
Echoes of Etrya (Nik Douglas, Sylvia Exner, Lisa Günther, Robin Hentschel, Silvan Koch, Pia Krensel, Jacob Menz, Melina Stratmann, Soren Wagner – S4G School for Games)
Prim (Oskar Alvarado, Bryan Atkinson, Jonas Fisch, Florian Genal, Michael Kenny, Maria Pendolino, Sascha Schneider – CMMN CLRS)
Sonority (Franca Bittner, Marvin Clauß, Nadine Harter, Şahin Kablan, Madeline Reinaldo Mendoza, Lisa Nonnemacher, Clemens Sandner, Alice Schlotterbeck, Elisa Schorrig, Willi Schorrig,
Vladyslav Trutniev – HdM Stuttgart)
Wild Woods (Nadja Clauberg, Moritz Heinemeyer, Johannes Kutsch, Eric Massenberg, Marcus Meiburg – HAW Hamburg
Best innovation and technology (endowed with 30,000 euros)
Lonely Mountains: Downhill (Megagon Industries / Thunderful Publishing)
Best game world and aesthetics (endowed with 30,000 euros)
Sea of Solitude (Jo-Mei / Electronic Arts)
Best game design (endowed with 30,000 euros)
Anno 1800 (Ubisoft Mainz / Ubisoft)
Best serious game (endowed with 30,000 euros)
Through the Darkest of Times (Paintbucket Games / HandyGames)
Best mobile game (endowed with 30,000 euros)
Song of Bloom (Kamibox)
Best expert game (endowed with 30,000 euros)
Avorion (boxed goods)
Best international game (undoped)
Star Wars Jedi: Fallen Order (Electronic Arts)
Best international multiplayer game (undoped)
Apex Legends (Electronic Arts)
Player of the year (undoped)
gob b (Fatih Dayik)
Best studio (endowed with 30,000 euros)
Yager Development (Berlin)
Special Jury Prize (undoped)
Foldit
Audience award (undoped)
The Witcher 3: Wild Hunt for Nintendo Switch (CD Projekt RED / Bandai Namco)